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General protection fault!

TodSky

FNG / Fresh Meat
Oct 28, 2006
528
116
0
Venusberg
What does this mean?


Build KillingFloor_Build_[2009-02-09_10.82]

General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Ernst
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,459
1,433
0
32
Falmouth UK
Its a crash that has been happening to some people but is hard to track down.

So if you can tell as much detail as possible of what was happening on screen and how your computer was behaving then maybe the connection can be found ^^.
 

Airan

FNG / Fresh Meat
May 16, 2009
1
0
0
It appears to happen whenever the flamethrower is in use. I'm assuming that there's an overload of 'burning' particles when a large amount of enemies are on fire.

Here's my message, exactly the same thing except for the map it occured on (Biotics)

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2135 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GT (8250)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free