I really do enjoy the game and how immersive it can be, coming from someone totally new to the RO/RS genre. I've never really played a shooter this realistic and I like the setting. I have a number of frustrating issues though.
Oftentimes an enemy and I will run into each other at like 1-10m distance, I'll aim center mass and get 3-4 rounds off before he points his weapon in an instant and kills me with his first bullet. This doesn't happen constantly, but at times I feel like I'm in a game where everyone but me is using aimbot. Just yesterday I had someone sneak up behind me and shoot me in the side with a shotgun, but I guess he missed so I turned and killed him. So I don't know if that's a ping issue, a hit detection issue or what. I've also opened up into someone's back and seen numerous pink mists, but they just turn and kill me in one shot and don't need to even bandage.
Speaking of hit detection, I feel like the hit boxes on most objects that you'll put your gun up against are way too large. It's like my rounds are hitting the object I'm steadying the gun on before they even leave the barrel.
Based on what people are saying on the forums, people will probably disagree with me, but to me it seems like the Vietnamese generally have an advantage. On the maps where the North is defending, it's easy to find a cheesy camping spot in foliage or around a corner and gun down Americans as they run right by you towards the objective. As the Americans I feel like we're just funneling into a meat grinder. This isn't always the case and it's usually due to the positioning of the point. Attacking C on Hue City is just as much a nightmare as defending E on Hill 937 (at least defending E on Hill is over quickly, since the position has virtually no good firing positions, the Americans come right over the ridge like 2-3m from the trenches). I feel like the Americans have to rely on being more coordinated; defending is just easier.
I don't know how I'm supposed to be able to play as anything other than grunt/rifleman since the other roles are always taken. I really don't mind being a standard dude, but if I wanna use an RPG or a PPSh or machinegun I need to salvage it from a corpse. Because I never get to practice with the other weapons, I figure that someone else would be able to use it better, so I don't even bother trying to change roles anymore.
AC-47 can kill you with a silent minigun while you're underground. Clearly when someone uses an AC-47, it just puts down a big kill zone where you have an x% chance to die every few seconds; the sounds (if any) obviously do not represent any danger and you might as well just sprint through the kill zone rather than duck and take cover, which is what I would do when I was first playing the game. Just like the AC-47, the fire you see as a result of a napalm strike is only a dubious representation; danger exists for a couple seconds after the fire disappears. I've also noticed that artillery shells seem have an x% chance to land right on top of you if you're anywhere in the artillery barrage kill zone; not all shells just land randomly, unlike napalm or the AC-47 though, the explosions from artillery directly represent damage and cant' hit you when you're underground, so there's that at least.
I tried using a rifle instead of an assault rifle once and I was very disappointed. If an assault rifle can one shot someone at over 100m, can fire quicker, has more rounds and reloads faster, what's the point of a rifle exactly? Obviously I could use more experience using a rifle; maybe they're better at long ranges? But most engagements are at short to medium range anyway.
I almost always have to ask for a squad tunnel. That's not the game's fault though.
I'd like to have something to grind for. I'm slowly gaining levels as I play but it doesn't mean anything if all it unlocks is clothing. Would be neat if you could get new guns or details like leafs or playing cards, peace signs on your helmet, or even customize your weapon.