So the game conductor is here in all its unholy glory, and while I get the idea of why it
Teleporting zeds is not a game conductor system. That's always happened.
...
Not really trying to defend this system though. I just think people should do some double checks or at least blame something else but this mechanic.
Here some uncommon arguments when it comes to Teleportation threads in general:
1. Teleporting is not much different from the spawning. If ZED can teleport here then it can spawn here too, each appearance might be just spawning and not a teleportation.
2. Not all ZEDs appear at same time. They spawn in squads and there's some time between squad deployments so the group you'll see behind the corner could've just spawn there without any teleportation.
3. There's really no point in trying to get away from ZEDs as far as you can. This won't happen. Game will always attempt to spawn them nearby. ZEDs spawn in special places named Spawn Volumes and they don't just appear from the thin air "right behind the door".
Furthermore, game rates these Spawn Volumes by various desirability factors and tries to use all of them so ZEDs will always be coming from different directions.
4. ZEDs are AIs, they tend to use shortest paths while approaching. Even if they had spawned far away, don't expect them follow you step by step. If fact it might be you who help them reach you faster.
5. It takes time for ZEDs to attempt to teleport. They also have teleport cooldowns and some time where they unable to teleport after spawning. Some ZEDs cannot teleport at all.
While it is somehow easier for teleportation to occur in solo game, it's barely possible for ZEDs to teleport in multiplayer game (LOS / Relevance factors pushed by multiple players render ZEDs being always "under control").
5. As said, Game Conductor has nothing to do with the teleportation.
Not really trying to defend this system though. I just think people should do some double checks or at least blame something else but this mechanic.
Rafin The Red
ZEDs do teleport but they do spawn "badly" too. All the arguments i've posted should not be treated as "there's no teleportation in this game at all" kind of statement
IMO it is hard to say whether this was a teleportation, spawn or it was simply a left-behind ZED decided to take another route.
ZEDs can move faster, but only far away from the player(s), when game does not render them in any way. However they prefer to teleport instead. Depending on ZED there's few-to-zero seconds between the super speed mode and teleportation.
To try your run without ZED teleportation you can try a mod that disables it (haven't tried it by myself, here's the link). Or you can just run around the map in same manner and do 360 spins every few seconds. That might sound weird but it does impact on teleportation mechanics.
It would be surely nice to hear dev's current thoughts on this mechanics. It's not like Suicide / HOE games feels anyhow easier without it.
The horde cap as far as I remember was 32.