Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3067 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 280M (8603)
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- kf-farm.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:: Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Apparently thats that reason why. Whats wrong??
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3067 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 280M (8603)
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- kf-farm.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:: Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Apparently thats that reason why. Whats wrong??
Last edited: