Help ! I had ended the KF process in CTRL+ALT+DEL a few times and now i cant run it. It crashes.
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1814 MHz with 1535MB RAM
Video: NVIDIA GeForce FX 5200 (7516)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class GUICheckBoxButton) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUICheckBoxButton 312963) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 312963)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function XInterface.moCheckBox.InitComponent) <- UFunction::Serialize <- LoadObject <- (Function XInterface.moCheckBox.InitComponent 312963==312963/1228434 312921 141) <- ULinkerLoad:reload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XInterface.moCheckBox) <- UState::Serialize <- UClass::Serialize <- (Class XInterface.moCheckBox) <- LoadObject <- (Class XInterface.moCheckBox 312963==312963/1228434 79903 234) <- ULinkerLoad:reload <- ULinkerLoad:reload <- ULinkerLoad::CreateExport <- (ReadyBox0 64615) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 64615)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (ReadyBox[-1]) <- UClass::Serialize <- (Class KFGUI.LobbyMenu) <- LoadObject <- (Class KFGUI.LobbyMenu 64615==64615/895260 62707 2579) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class KFGUI.KFMainMenu NULL) <- AActor:rocessState <- Object ScriptedTriggerController KF-Menu.ScriptedTriggerController, Old State State Gameplay.ScriptedTriggerController.Scripting, New State State Gameplay.ScriptedTriggerController.Scripting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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