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game crashes

Wodo

Member
May 25, 2009
5
0
Help ! I had ended the KF process in CTRL+ALT+DEL a few times and now i cant run it. It crashes.
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1814 MHz with 1535MB RAM
Video: NVIDIA GeForce FX 5200 (7516)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class GUICheckBoxButton) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUICheckBoxButton 312963) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 312963)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function XInterface.moCheckBox.InitComponent) <- UFunction::Serialize <- LoadObject <- (Function XInterface.moCheckBox.InitComponent 312963==312963/1228434 312921 141) <- ULinkerLoad::preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XInterface.moCheckBox) <- UState::Serialize <- UClass::Serialize <- (Class XInterface.moCheckBox) <- LoadObject <- (Class XInterface.moCheckBox 312963==312963/1228434 79903 234) <- ULinkerLoad::preload <- ULinkerLoad::preload <- ULinkerLoad::CreateExport <- (ReadyBox0 64615) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 64615)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (ReadyBox[-1]) <- UClass::Serialize <- (Class KFGUI.LobbyMenu) <- LoadObject <- (Class KFGUI.LobbyMenu 64615==64615/895260 62707 2579) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class KFGUI.KFMainMenu NULL) <- AActor::processState <- Object ScriptedTriggerController KF-Menu.ScriptedTriggerController, Old State State Gameplay.ScriptedTriggerController.Scripting, New State State Gameplay.ScriptedTriggerController.Scripting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Last edited:
Yes

Yes

Yes i've tried, reinstalling and rebooting, and cache cleaning... dont help's
How to fix it, i want to play.... :( :confused::confused::confused:
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1815 MHz with 1535MB RAM
Video: NVIDIA GeForce FX 5200 (7516)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class GUICheckBoxButton) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUICheckBoxButton 312963) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 312963)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function XInterface.moCheckBox.InitComponent) <- UFunction::Serialize <- LoadObject <- (Function XInterface.moCheckBox.InitComponent 312963==312963/1228434 312921 141) <- ULinkerLoad::preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XInterface.moCheckBox) <- UState::Serialize <- UClass::Serialize <- (Class XInterface.moCheckBox) <- LoadObject <- (Class XInterface.moCheckBox 312963==312963/1228434 79903 234) <- ULinkerLoad::preload <- ULinkerLoad::preload <- ULinkerLoad::CreateExport <- (ReadyBox0 64615) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 64615)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (ReadyBox[-1]) <- UClass::Serialize <- (Class KFGUI.LobbyMenu) <- LoadObject <- (Class KFGUI.LobbyMenu 64615==64615/895260 62707 2579) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class KFGUI.KFMainMenu NULL) <- AActor::processState <- Object ScriptedTriggerController KF-Menu.ScriptedTriggerController, Old State State Gameplay.ScriptedTriggerController.Scripting, New State State Gameplay.ScriptedTriggerController.Scripting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
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I had to ctrl+alt+del too.

And now it crashes too after a while of playing.

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3002 MHz with 4094MB RAM
Video: NVIDIA GeForce GTX 260 (8084)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::pushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-WestLondon.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
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