- Lower movement speed
- Treat Flame Thrower like a sniper (Don't allow to spawn on SL)
Yep, I feel like the flamethrower should always be struggling to get in-range of his weapon.
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- Lower movement speed
- Treat Flame Thrower like a sniper (Don't allow to spawn on SL)
The flamethrower has a very specific role, and in most cases isnt very useful at all. Yes, you can clear a bunker with it, but getting there is usually very difficult with your limited range... you basically can only run and hope they don't shoot you.
When you finally get to a good position, you can spray a little, but this will attract so much attention that you're dead before you manage to kill a single guy.
I don't know why people say it's a rambo class, because it fails miserably at that. Compared to a nice banzai charge... now that's rambo (but the good kind )
just calling it a "lamer", counts out your testimony in my little world. (even though I do agree.)
In this you can kill flamers with one bullet if you can hit them through their magical fiery force field.
Of all the myths that surrounds the flamer, this one seems to be the most widespread. I've been playing as flamer the past week so that I can make an opinion on it, and I've been killed dozens of times while flaming people: the flames do not create some magical force field.
Honestly, all you need is a not-incompetent Squadleader.
Of all the myths that surrounds the flamer, this one seems to be the most widespread. I've been playing as flamer the past week so that I can make an opinion on it, and I've been killed dozens of times while flaming people: the flames do not create some magical force field.
Also, people have claimed to have caught on fire without the flames touching: well the inverse has been happening to me. I will flame someone and they will not burn. So these instances are not biased, just poor implementation of the flaming system.
It's widespread because it's true. The flames don't stop bullets they just make you invisible and probably make bullets miss. A smart flamer when he's advancing can just puff away to make a big smoky field he can happily waltz on through while everyone shoots blindly into the fire and smoke because if you get within 50 meters it's good game. It happens all the time.
I've hit people directly with the flamethrower (or the general position they're in) and I get no kill. It doesnt seem to want to kill anyone if they're more than 10m away.
Dunno where this is coming from. Folks were having no difficulty dispatching me
with the thing repeatedly as recently as yesterday. You see flames coming in yer direction, you gone brotha. And one pattern I've noticed is this: if you manage to have gotten a grenade off, or a point blank grenade launch, or weapon shot at the perpetrator prior to being lit up, the effect seems to be nullified in hit detection. A simultaneous kill against a fire-bottle is rare.