Hello, I've always wanted to make KF2 objective maps and the objectives update is what i've been waiting for.
I'm totally new for making KF2 maps and i watched several tutorials on youtube, so far its pretty straight forward but i have several question.
1. How big can KF2 map be?
2. In the youtube tutorial i watched the guy is using ingame floor, what i'm plan on doing is a forest with uneven ground so do i have to make terrain in maya and import it (if so, how do i do it? and how does the boundary works in KF? because im assuming if i just putting terrain plane my character just straight fell off) or is there an easier way to do it?
3. As im heavily using maya is there a rule on how scaling in maya translate to KF scaling?
Thank you.
I'm totally new for making KF2 maps and i watched several tutorials on youtube, so far its pretty straight forward but i have several question.
1. How big can KF2 map be?
2. In the youtube tutorial i watched the guy is using ingame floor, what i'm plan on doing is a forest with uneven ground so do i have to make terrain in maya and import it (if so, how do i do it? and how does the boundary works in KF? because im assuming if i just putting terrain plane my character just straight fell off) or is there an easier way to do it?
3. As im heavily using maya is there a rule on how scaling in maya translate to KF scaling?
Thank you.