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Level Design fire?

For a whole list of emitters

Actors> Emitters

For fire, select LevelFlame

Then under the properties of the emitter (f4)

If you want to change the size of the flame Emitter>SpriteEmitter...>Size>StartRangeSize

Also dont forget to go into the General> Maxparticles, and make it between 5-10 (if you have too many particles, you can expect lag)


Then when you want to add dmg to the fire, create a lava volume over the fire, then under the brush properties

Add damage per second
 
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