I'm very happy with the addition of the new weapons, Husk, Perk extension and the new maps.
The one thing that makes me very happy is fixed hit boxes. Which brings me to my next question, would the game have been just as easy if the hit boxes were as they are now before the addition of the new weapons? My answer is yes. Scrakes and Fleshpounds would fall just as easy without the addition of the new weapons, and perk extensions. (Keep the no insta decap with any weapon though I like that more
I see too many people say that the this weapon is too powerful, this weapon is too cheap (M14, Crossbow, AA12 etc.) I say don't nerf the weapons. Add more Zeds or a harder difficulty than suicidal. I know that once a weapon gets nerfed, there are is going to be tons of complaints: "WTF!!?? my favorite perk/weapon is useless now" Example: R.I.P. Zerker and Chainsaw.
I want more frightening Zeds who maybe don't have a weak head, so it won't be felled so easily by anyone who has a crossbow. (So the Zerker can have his special place back on the field)
A Zed who has the same knock back ability as Patriarch.
Or maybe even the Patriarch can clone himself and have others of him run around that can be killed somewhat easily, deal slightly less damage, but you won't win until you kill the right real one.
Or maybe extend the Zed numbers in each wave: Solo Hard/long you start off with dealing with 26, and then grows each wave. Have it start at 36 then grow from there.
Or on long games have Scrakes spawn on wave 4, and then Scrakes and Fleshpounds spawn at wave 5 instead of 7. The reason I say this is because usually by wave 5 or 6, you have enough cash to buy the big guns, thus able to dispatch of any major threat by then.
Or add more characteristics to the current zeds, make them faster, maybe have the Fleshpounds and Scrakes always at a semi rage state. Walks faster, always swinging arms/chainsaw at you so its not too easy to pop em in the head, then have them super rage when they take enough damage or haven't reached their intended target.
Axe wielding Zeds, hammer wielding zeds, a zed who is specializes in ripping down welded doors, (maybe each hit takes off 15 percent of the weld)
Please don't nerf. TWI gave us new toys to shoot with, so I say give us more stuff to shoot at.
The one thing that makes me very happy is fixed hit boxes. Which brings me to my next question, would the game have been just as easy if the hit boxes were as they are now before the addition of the new weapons? My answer is yes. Scrakes and Fleshpounds would fall just as easy without the addition of the new weapons, and perk extensions. (Keep the no insta decap with any weapon though I like that more
I see too many people say that the this weapon is too powerful, this weapon is too cheap (M14, Crossbow, AA12 etc.) I say don't nerf the weapons. Add more Zeds or a harder difficulty than suicidal. I know that once a weapon gets nerfed, there are is going to be tons of complaints: "WTF!!?? my favorite perk/weapon is useless now" Example: R.I.P. Zerker and Chainsaw.
I want more frightening Zeds who maybe don't have a weak head, so it won't be felled so easily by anyone who has a crossbow. (So the Zerker can have his special place back on the field)
A Zed who has the same knock back ability as Patriarch.
Or maybe even the Patriarch can clone himself and have others of him run around that can be killed somewhat easily, deal slightly less damage, but you won't win until you kill the right real one.
Or maybe extend the Zed numbers in each wave: Solo Hard/long you start off with dealing with 26, and then grows each wave. Have it start at 36 then grow from there.
Or on long games have Scrakes spawn on wave 4, and then Scrakes and Fleshpounds spawn at wave 5 instead of 7. The reason I say this is because usually by wave 5 or 6, you have enough cash to buy the big guns, thus able to dispatch of any major threat by then.
Or add more characteristics to the current zeds, make them faster, maybe have the Fleshpounds and Scrakes always at a semi rage state. Walks faster, always swinging arms/chainsaw at you so its not too easy to pop em in the head, then have them super rage when they take enough damage or haven't reached their intended target.
Axe wielding Zeds, hammer wielding zeds, a zed who is specializes in ripping down welded doors, (maybe each hit takes off 15 percent of the weld)
Please don't nerf. TWI gave us new toys to shoot with, so I say give us more stuff to shoot at.