As I (and other people) have had varied experiences with the little mod that I created a while back, I need to ask these questions about editing sound cues in the SDK;
Thanks in advance.
- What are (If any) the limitations to changing values for volume, pitch and adding extra nodes to sound cues?
- Are certain sound cues un-changeable because they may be used for exploits (E.G enemy weapon sounds / footsteps)?
- Is there a master file that needs to be changed along-side the sound cues to ensure that they work as intended?
Thanks in advance.