Got a weird problem going on where the destructable lights arent affected by sirens or grenades at all but shooting directly at them WILL destroy them. I noticed that when I lowered the light by a good amount so that its not encased in the ceiling at all it started working like it should, however in Outpost this same lamp is used in the exact same manner and its somehow behaving normally
Here is my lamp, close to ceiling like so:
Here is the lamp in outpost which is EVEN CLOSER to the ceiling, yet its working while mine isnt.
It IS the same model too in case you were wondering. In fact if I remember right I copied the lamp from Outpost in the first place.
And just to clarify, the light IS WORKING, but something preventing it from getting destroyed by AoE damage while closer to ceiling. The distance from the floor to the ceiling is the same as in Outpost (rougly 320 units I think)
Is it a bug?
EDIT: I found out that if I disable collision on the ceiling piece, the grenades work again. Im curious though as to why Outpost is different though because they had full collision on..
Here is my lamp, close to ceiling like so:
Here is the lamp in outpost which is EVEN CLOSER to the ceiling, yet its working while mine isnt.
It IS the same model too in case you were wondering. In fact if I remember right I copied the lamp from Outpost in the first place.
And just to clarify, the light IS WORKING, but something preventing it from getting destroyed by AoE damage while closer to ceiling. The distance from the floor to the ceiling is the same as in Outpost (rougly 320 units I think)
Is it a bug?
EDIT: I found out that if I disable collision on the ceiling piece, the grenades work again. Im curious though as to why Outpost is different though because they had full collision on..
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