I have a suggestion about "dead nades".
For those of you that do not know, a dead nade is when the player has a grenade in their hand, but before they get to throw it, they get killed and it drops... then a team member walks over it and blows up, resulting in points taken away from their score to possible being pick from the server.
Now, for the suggestions... maybe these can be server side options:
1) If a player is killed, their grenade will not kill team mates, but will still kill enemy players.
or
2) If a player is killed, their grenade can still kill team mates, but they will not loose points on their score and will not get kicked from the game/have a TK counted against them.
I think the second option is the best. It would be contradicting realism to have grenades not kill a team mate. But at the same time, it is frustrating to get kicked over dead nades. It has happened to me and others before while playing RO. Just two dead nades in one game can kill 2-5 people, which often triggers and autokick.
What does everyone else think?
For those of you that do not know, a dead nade is when the player has a grenade in their hand, but before they get to throw it, they get killed and it drops... then a team member walks over it and blows up, resulting in points taken away from their score to possible being pick from the server.
Now, for the suggestions... maybe these can be server side options:
1) If a player is killed, their grenade will not kill team mates, but will still kill enemy players.
or
2) If a player is killed, their grenade can still kill team mates, but they will not loose points on their score and will not get kicked from the game/have a TK counted against them.
I think the second option is the best. It would be contradicting realism to have grenades not kill a team mate. But at the same time, it is frustrating to get kicked over dead nades. It has happened to me and others before while playing RO. Just two dead nades in one game can kill 2-5 people, which often triggers and autokick.
What does everyone else think?
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