Small Update for upcoming release
Small Update for upcoming release
Sneak Peek at Two maps Curently undergong intensive Testing.
The First one is from RazorNeck and adds yet another Map to the Ardennes area.
Noville:
The Second Map is La Chapelle Created by yours truly with Help from our main Modeler RustIronCrowe. The map contains our new Bocage Static meshes along with a few more statics for Custom mappers to use.
Our next patch will include
coloured smoke grenades for marking locations and targets.
Those of you who've played around in the editor might remember already seeing a "red smoke grenade" as a useable item but while that was simply a regular smoke grenade with a red tint, these are a different beast altogether.
Our coloured smoke comes in two flavours - red for the Allies and orange for the Axis. The smoke these give off will "plume" rather than "cloud" and is therefore useless at concealment, but great for being visible from a long distance away. We're not forcing you to choose between classic "grey" smoke and these though - they occupy a separate inventory slot so you can carry both simultaneously.
In addition to a bright plume of smoke, a thrown smoke grenade will also mark a rally point on the map in the same manner as the binoculars' alternate fire does. To avoid confusion however, there can only be one rally point at a time per team, so if you throw a second grenade or mark a location with the binoculars (a rally point only, not an artillery target), the displayed rally point will change to reflect that.
By default, all Officers and Sergeants will be issued with 2x coloured smoke. Regular soldiers get none, however they can still scavenge them off the bodies of the fallen.