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Critical error

visi0n

FNG / Fresh Meat
Jun 25, 2010
3
0
My game crashed to desktop with a critical error for the first time (i usually only get freezes) at the map change point... and i tried to send a bug report and it didn't work...

Code:
http://bug.report.url/report.php?version=3339&error=%20Build%20UT2004_Build_[2004-11-11_10.48]%0D%0A%0D%0AOS%3a%20Windows%20NT%206.1%20%28Build%3a%207600%29%0D%0ACPU%3a%20GenuineIntel%20PentiumPro-class%20processor%20%40%202833%20MHz%20with%204094MB%20RAM%0D%0AVideo%3a%20ATI%20Radeon%20HD%203870%20X2%20%2829%29%0D%0A%0D%0ARan%20out%20of%20virtual%20memory.%20To%20prevent%20this%20condition%2c%20you%20must%20free%20up%20more%20space%20on%20your%20primary%20hard%20disk.%0D%0A%0D%0AHistory%3a%20FMallocWindows%3a%3aMalloc%20%3C-%20FMallocWindows%3a%3aRealloc%20%3C-%2000000000%201208116%20FArray%20%3C-%20FArray%3a%3aRealloc%20%3C-%201208116*1%20%3C-%20TArray%3C%3C%20%3C-%20TLazyArray%3a%3aLoad%20%3C-%200%20%3C-%20FSoundData%3a%3aLoad%20%3C-%20TLazyArray%3C%3C%20%3C-%20USound%3a%3aSerialize%20%3C-%20LoadObject%20%3C-%20%28Sound%20Amb_Weather.rain.heavy_rain03%203130735%3d%3d3130735%2f17980297%203130721%201208130%29%20%3C-%20ULinkerLoad%3a%3aPreload%20%3C-%20PreLoadObjects%20%3C-%20UObject%3a%3aEndLoad%20%3C-%20UObject%3a%3aStaticLoadObject%20%3C-%20%28Engine.Level%20kf-foundry.MyLevel%20kf-foundry%29%20%3C-%20LoadLevel%20%3C-%20UGameEngine%3a%3aLoadMap%20%3C-%20AttemptLoadPending%20%3C-%20TickPending%20%3C-%20UGameEngine%3a%3aTick%20%3C-%20UpdateWorld%20%3C-%20MainLoop%20%3C-%20FMallocWindows%3a%3aFree%20%3C-%20FMallocWindows%3a%3aRealloc%20%3C-%204C576C61%200%20FArray%20%3C-%20FArray%3a%3aRealloc%20%3C-%200*2%20%3C-%20FMallocWindows%3a%3aFree%0D%0A%0D%0A
ok it happened again while playing on the ship map...

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600) [Windows 7 x64]
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with [Adata] 4094MB RAM [Core 2 Quad Q9550]
Video: ATI Radeon HD 3870 X2 (29) [Catalyst 10.6]
Sound: [Sound Blaster x-fi & Realtek onboard sound but using USB headset]

CreateTexture failed(8007000E).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- AHudBase::DrawSpriteWidget <- AHudBase::execDrawSpriteWidget <- (HUDKillingFloor KF-Icebreaker.HUDKillingFloor @ Function KFmod.HUDKillingFloor.DrawHudPassA : 0036) <- UObject::processEvent <- (HUDKillingFloor KF-Icebreaker.HUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Icebreaker <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

ok happened again loading icebreaker...

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4094MB RAM
Video: ATI Radeon HD 3870 X2 (29)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1144 FArray <- FArray::Realloc <- 286*4 <- TArray<< <- UStaticMeshInstance::Serialize <- LoadObject <- (StaticMeshInstance kf-icebreaker.StaticMeshInstance1247 23521695==23521695/34889147 23521692 3577) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level kf-icebreaker.MyLevel kf-icebreaker) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
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