Credit where credit is due: The sound artists

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Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
The only bad thing about this is that I get really spoiled and fear that the sounds for some of the mods I'm looking forward to won't be equally amazing. :)

Sounds really can make or break an otherwise good game.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
885
57
0
Alabama
Yes the sounds are Incredible. If you devs could just increase the weapon and explosion volume ever so slightly I would be a happy camper. Right now the footsteps and voices are at the same level as the weaponry. Weaponry should be LOUDER :)
 

Knil

FNG / Fresh Meat
Nov 9, 2010
61
50
0
I myself cant recognize whether sounds come above me or below, which is pretty annoying, maybe its because OpenAL isnt working yet.

I have the same issue as well. Positional sound is fine it's the up and down sound that I cannot tell.
 

u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
1,329
340
0
I have the same issue as well. Positional sound is fine it's the up and down sound that I cannot tell.
Well, that is part of the positional sound, its just vertical, not horizontal.:p

But I really hope they get the OpenAL fixed, I want hardware accelerated superb audio with positional sound working perfectly:)
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Indeed the sound is incredible.

I have nobody seen talking about the tanks.
They hear incredible too.

I have one point,
The map barracks, when the arti is going on
i get stutters.
 

SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
the sounds are great.... the only tweak i would like to "hear", would be a little more beef to the sound of the machine gunner's. and i dont mean what you hear if your are the one shooting it, i mean when someone else is and your 10 feet from it, it should have more thunder.
 

Gergination

FNG / Fresh Meat
Sep 5, 2011
42
15
0
Had a moment tonight in Barracks that unnerved me a bit because of the sound.

I was on the Russian side and was on the 2nd floor of point C holding back the Facist pigs with my trusty Mosin Nagant. One of my poor brothers had apparently got shot up pretty bad on the 1st floor because he sat there moaning and asking for help for the better part of 15 seconds before he fell silent. It was a little disturbing listening to him sputter out his last seconds of life.

Given the context of the game, I think that's a good thing, eh tovarish?
 

Maj.Faux-Pas

FNG / Fresh Meat
Mar 1, 2006
363
16
0
Portland, OR
I thought I would *hate* the english accented voices but it really is fine, and makes it understandable without having to show the translated text in chat like in RO. Took me two years playing RO before I could understand all the phrases without looking at the translation :D

Same... I keep hearing stuff that sounds great and adds to the immersion: "Ahh! Ivan got me!" "Get down!" "When I'm done with you even you're mother won't love you!"

Great voice acting. Several if not all are the same actors from Company of Heroes, which was also excellent. Gotta love it!

p.s. Beast that's a nice poem :)
 
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cepwin

FNG / Fresh Meat
Mar 18, 2011
73
7
0
Yes, 100% agree...outstanding! The weapon sounds really add an intensity to the game!
 

Leto Atreides

FNG / Fresh Meat
Jun 5, 2010
258
148
0
I like the sounds overall, but I think guns are not loud enough. The pistol and revolver sound like cap guns. The grenades are often completely silent. There should also be a difference between shooting indoor and outdoor.
 
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Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Yeah i found most of the guns little "pop" to be a little too soft.
Otherwise brilliant

Are you using PC-speakers? Some guns were a bit too soft for me as well before I started using my headphones. There's definately nothing wrong with the recordings I can tell you that.

My only complaints are with the low volume of the grenade explosions and the too high volume of other tanks in your vicinity getting hit. Or rather too little distinction between your own tank getting hit and others.