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[Fix] Crashed textures on the map

This happens when you are tying to use too many textures on the terrain space. I hope this limitation is mitigated in RS2 as it is very limiting. And bu textures, you can look in the material you are using and see how many textures there are, most have a Diffuse Texture, a Normal Map Texture, and possibly more so they add up quick.

More Info:
http://forums.tripwireinteractive.com/showthread.php?t=74871

Terrain Layers
The RO2 engine allows for a maximum of 12 textures to be blended for terrain. These 12 textures could be part of 2 terrain layers (6 textures each), 3 terrain layers (4 textures each), or any other combination thereof. This is a hard limit for the engine, and exceeding this limit will result in rainbow colored terrain patches. However, fetching and accessing so many textures is not cheap and since the terrain usually takes up a large portion of the screen, it is recommended that you keep the number of blend textures to a minimum.

One example for this is that say you have a terrain which comprises or dirt, rubble and snow and one part of the terrain is solid concrete. Instead of making 4 terrain layers of dirt, rubble, snow and concrete and blending between them it is more optimized if the terrain uses 3 layers of dirt, rubble and snow, and the concrete portion is modeled separately as BSP, static mesh or even another terrain actor. Doing this will reduce the overall cost of rendering the entire terrain since the concrete layer texture fetches are eliminated for the rest of the terrain that doesn't need it.
 
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