I got to thinking about the Unreal 2.0 engine and took note how toned down the bullet hit effects are in RO. I know this was done for a reason but bullets should leave some impact effects that make me wan't to hide from them. Right now you get that nice shake if a bullet zooms by your head. but the effect of the bullet on the wall behind you should make the others next to you notice and take cover with you.
Right now the bullet hit effects are realy lacking in the looks department. I mean this game could do so much better than this with the added HDR and Unreals particle effects this game could realy make you wan't to pull that trigger just to see what it dose to the wall.
Plus it would make MGs much more scary if they made some big time splashes of dirt and dust on walls and the ground.
It dose not have to be like what you see in COD or anything that would chew up CPU time. Just somthing a little more worthy of a WW2 game like this and somthing that shows this engine still has what it takes to look good.
Right now the bullet hit effects are realy lacking in the looks department. I mean this game could do so much better than this with the added HDR and Unreals particle effects this game could realy make you wan't to pull that trigger just to see what it dose to the wall.
Plus it would make MGs much more scary if they made some big time splashes of dirt and dust on walls and the ground.
It dose not have to be like what you see in COD or anything that would chew up CPU time. Just somthing a little more worthy of a WW2 game like this and somthing that shows this engine still has what it takes to look good.