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Combo Man Perk

ScarFace

Grizzled Veteran
Oct 28, 2009
343
3
Every perk has 8 or so attributes or bonuses that go along with that perk. An idea I've been thinking about would be the combo man perk. You only get 2 or 3 attributes TOTAL instead of 8; however, the combo man can pick a limited amount of bonuses from multiple perks. Let's say bonuses on movement from the medic and reload speed bonus from sharpshooter. Or whatever combination you see fit.

Discuss.
 
Headshot bonus + reloadspeed with all weapons bonus + massive runspeed bonus = /game
Things apparently are are hard enough to balance when they stay in their respective perks already.
It becomes a huge cluster**** if you now also have to balance it with every single bonus being combineable with each other in mind.
My theory, at least.
 
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Headshot bonus + reloadspeed with all weapons bonus + massive runspeed bonus = /game
Things apparently are are hard enough to balance when they stay in their respective perks already.
It becomes a huge cluster**** if you now also have to balance it with every single bonus being combineable with each other in mind.
My theory, at least.

well they did that in cod4, there were just some you couldent mix with others, which they did by catagorizing them into sub catagories and then you could only pick one from that sub catagory.

IE move speed and reload speed are int he same catagory, you get one of them, while weapon damage or headshot damage are in the same catagory, once again you choose one not both.
 
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well they did that in cod4, there were just some you couldent mix with others, which they did by catagorizing them into sub catagories and then you could only pick one from that sub catagory.

IE move speed and reload speed are int he same catagory, you get one of them, while weapon damage or headshot damage are in the same catagory, once again you choose one not both.
Good point but that would require TWI to invest a lot of time to make this balanced and they already have RO:HOS and a KF level up update to balance. The system sounds fun but it really clashes with the game since you have dedicated positions to fill (ie sweeper, mob, ect) and most public games have little to no communication between teammates much less co-operation. If the game had originally designed otherwise this might have been a valid idea but it doesn't seem to work in this game.
 
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