Combat Mission is nothing like a shooter, it's the imo most realistic strategy/tactic game available and I guess that Combat Mission Strike Force will higher the bar even more.
And btw. you are fighting against Syria, not Iraq.
It's a turn based game (talking of the Combat Mission games set in WW2, not sure how SF will play out). You make your turn, your opponent makes his turn and THEN the result is calculated and displayed in a one minute let's say "result phase", so after all both sides move their stuff the very same time, only that they have no stress while planning and can not influence the outcome of their orders, they have to wait for the next round. The idea of that is that you can order a lot of stuff in reality, but it often does not work that way and takes time untill everyone get the (new) orders (units without connection to its superiors need more time). You enter an ambush, unexperienced units panic fast, run away ....
In this game the units have their own will so to say.
In SF iirc you can alter your orders during the "result phase" after some time, but not sure on that.