Yes it looks great the only EXTREMELY IRRITATING issue is the lack of tcp-ip wego with or without replay...
Steve DID say that they would hopefully be able to add in a patch a RT game with an auto-pause function, which in fact would in some ways be better than wego. (i.e. you play RT for 60 seconds... then the game pauses, you survey the battlefield, adjust orders etc., when both players are ready you unpause for another 60 seconds)
Apparently adding wego with tcp-ip is some huge programming hurdle. RT with pause is much less so (according to the devs).
I guess till then I can just play wego "tcp-ip" using dropbox. Not ideal, but it works. I'll start a steam group once it comes out so we can all see when other people are online. It's hard as hell to find players...
Another relatively minor issue is the inability to move waypoints (so you have to cancel them... not cool in RT), and several LOS bugs. Also tank riding will not be in BfN
. But hey, as long as we have it by the time the Ostfront game comes out I'll be happy... can't wait to see my SMG troops riding on my glorious T-34s as they speed through the snow punching into the fascists' flank! On the upside of things, CMx2 DOES allow you to issue fire orders from movement waypoints which is VERY useful. (i.e. tell tank to reverse, move behind the forest, go up a hill and then open fire on a building... all without any input from you after you issue the order)