character is so small isnt it?

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Zrix

Active member
Mar 15, 2006
124
25
28
Sweden
funny-pictures-scared-cat-naked-guy.jpg

I wish I hadn't looked at this thread :<
Was just thinking the same. Damnit.
 

trucane

Member
Sep 1, 2011
32
16
8
Haven't been able to play the game since seeing this thread it's just not possible anymore :/

Can't believe no dev has commented on this yet
 
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pii_smith

FNG / Fresh Meat
Mar 25, 2011
118
28
0
Some comment from TWI would nice here. Just letting people rant about it seems absolutely the wrong way.
 

CCCP

FNG / Fresh Meat
Jan 27, 2006
280
124
0
OMG I notice it now all the F time!
TWI Please say something!
I keep my fingers crossed for it to be fixable.:cool:
 
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Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
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guys on the 3 new maps the proportions are just right, there may be a door or two off but everything else it perfect, we just spent a few hours checking it out and it looks fine. Maybe those ones were like that cause they are ro1 remakes?
 

Bowcaster

FNG / Fresh Meat
Sep 2, 2011
186
32
0
guys on the 3 new maps the proportions are just right, there may be a door or two off but everything else it perfect, we just spent a few hours checking it out and it looks fine. Maybe those ones were like that cause they are ro1 remakes?

The proportions in the new maps does seem a lot better. I'm not sure why that would be.
 

Hoodie

FNG / Fresh Meat
Sep 3, 2011
55
2
0
omg never noticed that... never wondered why its such a pain in the *** to get inside a tram!
 

[TW]Sanzliot

Art Director
Oct 17, 2005
95
33
0
Greetings,

I'm the Art Director at Tripwire and I'd like to throw my hat into this thread.

The issue in these shots is not with the character size but with some of the world objects.

The trolley car. We do our best to model everything at a real world scale. We are modeling very old objects, sometimes the scale data we get is not accurate or missing. This could lead to issues like this. Trolley cars do vary a lot in shape and size, attached is one of our reference pics which is more tall then your reference example.

The sandbags come in all different sizes from small to very large, I don't see this one as an issue.

The apartment issue is something a little different. Firstly, most of these apartments are raised and have steps leading into them. The height offset for the steps is leads to it looking to high from outside, if you go inside you'll notice the windows look more like the correction pics you posted. We did notice that from the outside it looked a little high, but was correct from the inside. Changing it would have meant reworking the entire map and wasn't feasible in our time frame.

These buildings have no sidewalks either which would raise it up to match the interior height, but the Russian apartments these were modeled after had no sidewalks and basically go right to dirt. I don't believe you'll notice this in any other maps.

The door handle problem is a fringe issue and generally all of our door handles are at the correct height. I'm assuming that door was made for a smaller building and got scaled up to use there. If that was caught earlier it would have been fixed. This may be possible to address in a future update.

Our goal is to provide the most realistic experience we can, if there are any major inaccuracies, if possible we will address in future updates.
 

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Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
0
thank you for clearing this up for a lot of people, in the 3 new maps we have this doesn't seem to be an issue at all everything seems normal.
 

flyboy_fx

FNG / Fresh Meat
Aug 10, 2011
26
0
0
Wow... This thread hurt me bad. LOL

Atleast it was cleared up!!! WE LOVE YOU TWI!!!!! YOU TALK TO US!!!! <3
 

Echo Black

FNG / Fresh Meat
Jul 14, 2011
294
340
0
Greetings,

I'm the Art Director at Tripwire and I'd like to throw my hat into this thread.

The issue in these shots is not with the character size but with some of the world objects.

The trolley car. We do our best to model everything at a real world scale. We are modeling very old objects, sometimes the scale data we get is not accurate or missing. This could lead to issues like this. Trolley cars do vary a lot in shape and size, attached is one of our reference pics which is more tall then your reference example.

The sandbags come in all different sizes from small to very large, I don't see this one as an issue.

The apartment issue is something a little different. Firstly, most of these apartments are raised and have steps leading into them. The height offset for the steps is leads to it looking to high from outside, if you go inside you'll notice the windows look more like the correction pics you posted. We did notice that from the outside it looked a little high, but was correct from the inside. Changing it would have meant reworking the entire map and wasn't feasible in our time frame.

These buildings have no sidewalks either which would raise it up to match the interior height, but the Russian apartments these were modeled after had no sidewalks and basically go right to dirt. I don't believe you'll notice this in any other maps.

The door handle problem is a fringe issue and generally all of our door handles are at the correct height. I'm assuming that door was made for a smaller building and got scaled up to use there. If that was caught earlier it would have been fixed. This may be possible to address in a future update.

Our goal is to provide the most realistic experience we can, if there are any major inaccuracies, if possible we will address in future updates.

Thanks for acknowledging it and for the reply.

---
 
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tarquin

FNG / Fresh Meat
Sep 3, 2011
101
20
0
i'm 6 foot 4 and my 3/4 inch hair scrapes the top of some older door frames (in the UK at least).

let's just imagine that they're meant to be giant doors.