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Level Design changing spawn

Killer9999

Grizzled Veteran
Nov 29, 2005
271
2
Ok now I know how to do this on red orchestra using spawn actors....

but just using player starts it should be possible to change the spawn of any players coming into the game late or respawning after dying...

However for some reason I cannot figure out a way of doing it... I have a scripted trigger that destroys the tag of the first (unsuccessfully) and have deactivated the secondary player start and thought it would surely activate on the triggered event that its tag was named to...

any other suggestions? Should the way i tried work?

Cheers in advance fo any help anyone can give!