Basically if capture points remain a staple of the game, make it so the people who worked the most to turn an objective get rewarded more than the guy that showed up right before the point was taken.
Right now Ostfront has a problem with people shooting to the top of scoreboards because they show up on time to take credit for other peoples' work.
The guy that killed 5 enemies on the way in and dies before the cap finishes is rewarded less than the guy that just sits there and waits for the bar to fill. Or the guy that conveniently showed up in his stead after the area's clear and you're waiting for the respawn ticker to finish.
It really bites to do a lot of grunt work actually dropping bodies for your team, only to catch a bullet and watch as the guy who did squat end up with a higher score than you.
Right now Ostfront has a problem with people shooting to the top of scoreboards because they show up on time to take credit for other peoples' work.
The guy that killed 5 enemies on the way in and dies before the cap finishes is rewarded less than the guy that just sits there and waits for the bar to fill. Or the guy that conveniently showed up in his stead after the area's clear and you're waiting for the respawn ticker to finish.
It really bites to do a lot of grunt work actually dropping bodies for your team, only to catch a bullet and watch as the guy who did squat end up with a higher score than you.