Ww1 could be very fun. Especially with Bolt action rifles, grenade spam, gas, and "light" machine guns.
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I would love a WWI version of RO, even an Eastern Front WWI game.
But I honestly think the Korean War is the new frontier. It begs to be done if you read about the battles. Nobody else can do it. But TWI can do it.
And as for the South Koreans being gamers, totally - they have the highest average internet speeds (check steam stats) and are a majorly plugged-in demographic, waiting to be courted by an American game co. They televise video game competitions there. Their internet gaming cafes (which are perfect for FPS tournaments) are called PC Bangs and they are big business in gaming, for $1/hr.
Make a game that speaks to these dudes and you're a made man.
And then there's the fact that China is involved in the conflict. Do you know how many gamers they have in China? China is THE largest PC gaming sector in the world, a $6B industry. TWI would have to treat their military history with respect, but they've proven more than capable of that with Rising Storm. TWI can do this.
The problem with modern conflicts is that you don't get the brutality and scale of WW2 and WW1. Also, no matter how much you do WW2, it never gets old, it was so huge that there will always be material.
In the interests of respect for the truth, how many Chinese gamers are actually paying for their game titles?
Furthermore, isn't the Chinese gold-farming industry for MMOs through the roof? How many might actually be in a position to actually pay for a $60 game title through Steam, if this new RO2 Korean War title actually cost that much?
Personally I would love to see an China vs Japan expansion. If there was one
There's currently no FPS where you can play as chinese, but there are currentyly more chinese internet users than american ones, and they are still growing in numbers.If a new red orchestra (or a mod) will be the first FPS that implements the chinese faction, it would gain a lot in terms of people and market, and maybe become the china's preferred shooter
Enough to make it a $6 billion industry... you can't achieve that number by pirating, that's money in the bank. More than the US or Europe can muster.
I would like to believe that TWI and their games count among the "some really good people made a seriously good game" crowd.The numbers on piracy are really astonishing. The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia. I didn't believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them.
Let's dig a little deeper there. So, if 90% of your audience is stealing your game, even if you got a little bit more, say 10% of that audience to change their ways and pony up, what's the difference in income? Just about double. That's right, double. That's easily the difference between commercial failure and success. That's definitely the difference between doing okay and founding a lasting franchise. Even if you cut that down to 1% - 1 out of every hundred people who are pirating the game - who would actually buy the game, that's still a 10% increase in revenue. Again, that's big enough to make the difference between breaking even and making a profit.
Titan Quest did okay. We didn't lose money on it. But if even a tiny fraction of the people who pirated the game had actually spent some god-damn money for their 40+ hours of entertainment, things could have been very different today. You can ***** all you want about how piracy is your god-given right, and none of it matters anyway because you can't change how people behave... whatever. Some really good people made a seriously good game, and they might still be in business if piracy weren't so rampant on the PC. That's a fact.
There are an estimated 500 million Chinese in their burgeoning middle class right now, set for tripling in the next seven years. Enough said.
Plus RO2 was never more than $30-40...
Insurgency is a fkn joke. It's packed with 10-year-old kids and cheaters. Ridiculous.
There is already a small Chinese Ro community http://steamcn.com/forum.php?mod=forumdisplay&fid=255&page=1&[url]http://steamcn.com/forum.php?mod=forumdisplay&fid=255&page=1&[/URL]
Personally I would love to see an China vs Japan expansion. If there was one game to do it right given its track record (especially dealing with the sensitive political side of things) it would be RO.
To say nothing of Catalonian anarchists, eh?
Then I hope that Chinese gamers, paying or otherwise, realize that they have an enormous amount of power over what kind of games get developed and what gaming franchises get sustained. Check out this old-but-relevant rant about how a fledgling PC game developer was sunk by piracy:
among the "some really good people made a seriously good game" crowd.
There will be no problem for a multiplayer shooter like RO that follows no script/storyline. As for ballence it would make sense to either feature the German trained KMT divisions that were active in the initial stages in the war. Or failing that one of the US supplied divisions that by wars end were better equipped than the Japanese themselves.As for China vs. Japan in WWII, you still have the same national animousity between the two countries now. Besides, how would you deal with the differing tech levels between the two belligerent nations, not to mention how many Chinese warlords at the time used different arsenals for their own forces?
Not sure what piracy has to do with anything. RO is tied to steam after all which makes playing online with a pirated copy a no go (and as an expansion it wouldn't have SP for pirating anyway...).
There will be no problem for a multiplayer shooter like RO that follows no script/storyline. As for ballence it would make sense to either feature the German trained KMT divisions that were active in the initial stages in the war. Or failing that one of the US supplied divisions that by wars end were better equipped than the Japanese themselves.
As a matter of fact considering the lack of semi/automatic weapons for both KMT and Japanese it would probably work out easier to balance than Rising storm or Ro2 itself.