I don't play RS at all any more, so this is about the HoS Campaign mode.
I have been playing it a lot, and it seems to me it usually is rather unbalanced. I am not going to say which side usually gets the wins, but as far as I can see, the Campaign matches usually end up with one side steamrolling the other pretty quickly. Matches outside of campaign mode seem to be more drawn out and even though they can be unbalanced, I think it happens fewer times.
Reasons I think this happens?
- The big bad team spectate bug. You can join a full team by spectating that team and then join it. It ends up with one team filling up faster.
- Fewer players change teams between matches, so if one team somehow gets a larger proportion of good players, they tend to stay there for a number of maps.
- The above point leads to this one - if you somehow get a player that wants to be TL or SL and they are new, they can end up hogging the role for a number of maps and hindering the team.
- Maps get rotated around, so a map originally designed to be played by a certain team attacking now gets defended, and the teams may not be strong enough for that.
How can we get this to change, and make games more balanced?
It's not easy, but that team spectate bug could be fixed. Also, at the risk of flogging a dead horse ... role Honor limits lol.
Another way is an idea I had, that lets you join a team based not on number of players, but on your Honor level - so for example, a team of 1 Honor 99 player vs a team of 4 Honor 25 players. New players come in, and the system uses their rank to allow which team to join . Yes! I know! Before you go crazy on me, probably the big mistake was to allow bot kills to count towards Honor - too late for all that now. And unranked servers wouldn't benefit from this way either.
Anyway, bottom line is, what is your impression of the balance in Campaign mode? Vote on the poll, and post your comments on anything I mentioned!
I have been playing it a lot, and it seems to me it usually is rather unbalanced. I am not going to say which side usually gets the wins, but as far as I can see, the Campaign matches usually end up with one side steamrolling the other pretty quickly. Matches outside of campaign mode seem to be more drawn out and even though they can be unbalanced, I think it happens fewer times.
Reasons I think this happens?
- The big bad team spectate bug. You can join a full team by spectating that team and then join it. It ends up with one team filling up faster.
- Fewer players change teams between matches, so if one team somehow gets a larger proportion of good players, they tend to stay there for a number of maps.
- The above point leads to this one - if you somehow get a player that wants to be TL or SL and they are new, they can end up hogging the role for a number of maps and hindering the team.
- Maps get rotated around, so a map originally designed to be played by a certain team attacking now gets defended, and the teams may not be strong enough for that.
How can we get this to change, and make games more balanced?
It's not easy, but that team spectate bug could be fixed. Also, at the risk of flogging a dead horse ... role Honor limits lol.
Another way is an idea I had, that lets you join a team based not on number of players, but on your Honor level - so for example, a team of 1 Honor 99 player vs a team of 4 Honor 25 players. New players come in, and the system uses their rank to allow which team to join . Yes! I know! Before you go crazy on me, probably the big mistake was to allow bot kills to count towards Honor - too late for all that now. And unranked servers wouldn't benefit from this way either.
Anyway, bottom line is, what is your impression of the balance in Campaign mode? Vote on the poll, and post your comments on anything I mentioned!