yeah, of course weapons are built to kill someone efficiently. if i remember correctly, you are (were?) a professional soldier, so you have the training and proper knowledge of a soldiers' thinking nowadays.
but i can imagine that if i was in a situation where my life might last a few seconds longer, just because i raised that mp40 (as seen in the videos. we dont know if it will be possible with the MG42, for example) instead of my head above that pile of rubble and sprayed an area to maybe even hit an enemy, but at least to make them get behind their piles of rubble, i would certainly do it. i dont see why you shouldn't be able to chose that action in RO:HOS (which probably claims to be as realistic as possible), too. of course it should be more difficult to control than what it looks like in the videos we know.
we dont even know yet how that "blind firing" looks like from 3rd person perspective in game. in the video you can see where the bullets are going, so i guess some parts of your head will be exposed and you can't really consider it blind firing anymore. more like sacrificing accuracy and control for maximum cover. doesn't look like a military strategy, but rather a survival strategy to me, which is perfectly fine, from my point of view. nobody forces you to use that "ability", you are free to play the game following military drill anytime. i simply like to have the ability.
my last paragraph in the post above was just loosely citing a study i read some time ago. i wasn't talking about concealed enemies at all. i just said, that maybe they were taught to shoot to kill, but when they were in a situation to take someone's life, they just didn't (most of them. in the 40es.). the emotions that cause this can never be replicated by a videogame...
yeah, what the f***. i'm talking about a videogame here and i guess this post was way to long anyway. screw that comment about real life happenings, i simply thought it was interesting.
just leave that option in, make it nearly impossible to land 1 out of 10 bullets on a target that's more than 10 m away and i'll be happy about this addition...
but i can imagine that if i was in a situation where my life might last a few seconds longer, just because i raised that mp40 (as seen in the videos. we dont know if it will be possible with the MG42, for example) instead of my head above that pile of rubble and sprayed an area to maybe even hit an enemy, but at least to make them get behind their piles of rubble, i would certainly do it. i dont see why you shouldn't be able to chose that action in RO:HOS (which probably claims to be as realistic as possible), too. of course it should be more difficult to control than what it looks like in the videos we know.
we dont even know yet how that "blind firing" looks like from 3rd person perspective in game. in the video you can see where the bullets are going, so i guess some parts of your head will be exposed and you can't really consider it blind firing anymore. more like sacrificing accuracy and control for maximum cover. doesn't look like a military strategy, but rather a survival strategy to me, which is perfectly fine, from my point of view. nobody forces you to use that "ability", you are free to play the game following military drill anytime. i simply like to have the ability.
my last paragraph in the post above was just loosely citing a study i read some time ago. i wasn't talking about concealed enemies at all. i just said, that maybe they were taught to shoot to kill, but when they were in a situation to take someone's life, they just didn't (most of them. in the 40es.). the emotions that cause this can never be replicated by a videogame...
yeah, what the f***. i'm talking about a videogame here and i guess this post was way to long anyway. screw that comment about real life happenings, i simply thought it was interesting.
just leave that option in, make it nearly impossible to land 1 out of 10 bullets on a target that's more than 10 m away and i'll be happy about this addition...
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