Beserkers take too much damage to be effective on suicidal, especially with a full party. My remedy for this issue is to give beserkers a 10% reduction in melee/physical damage recieved per level gained. This is realistic because as you become a more skilled beserker/fighter/warrior/ninja, you learn how to block, deflect, and dodge melee/physical attacks. Even if hit, you know how to deflect a portion of the damage.
Also, I believe there should be a chance to completely dodge attacks. Maybe 5% per level gained would be fair. As it is now, beserkers can not take on fleshpounders on suicidal with a full party. One or two smacks and you are dead. This pretty much makes the beserker useless to the party at that point. Please feel free to add your opinions. Thanks.
Also, I believe there should be a chance to completely dodge attacks. Maybe 5% per level gained would be fair. As it is now, beserkers can not take on fleshpounders on suicidal with a full party. One or two smacks and you are dead. This pretty much makes the beserker useless to the party at that point. Please feel free to add your opinions. Thanks.
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