Once again, reaching a certain skill level with the Berserker doesn't magically reduce the effective killing power of a low-cost high damage 3 penetration sidearm.
Just admit that you want the melee class to be reliant on in-app purchases to carry him through the early game.
Never mind that these are arguing two different things, but the second one is flat-out wrong, both from a personal and mechanical perspective. I don't like in-app purchases period
(I like paying for my games once and then never again, just like the days of the NES), but it's nice that none of the perks need paid DLC to win the game, be it solo or 6 players. That is why I keep saying that the Berserker doesn't need DLC to carry them through the game unless the Berserker is bad at the game.
In which case they should not play Berserker.
You don't have to be as good as Fat Cat
to even accomplish this, but hey, look at that: Wave 2 with the Katana and faked players and the only time he gets halfway dead is when he's completely surrounded while getting Bloat bile-d (which would've killed any other non-Medic or Survivalist class twice over).
The class is not that hard, nor is the game. I don't need to rush Wave 2 weapons on any perk because I am confident enough in my skills with most perks that I don't need them outside of very specific CD tables, and I don't need Wave 2 guns on Berserker because even without Butcher you can reach instakill thresholds with heavy swings to proc Vampire when things die. Berserker's survivability early game more than makes up for having to do Wave 2 with a melee weapon; if you haven't noticed, that's why people keep playing it.
And even if you can't get 750 by Wave 2 (which is absolutely doable), that doesn't mean you're dead in the water. I've been doing it since before the nerfs and I'll keep doing it anyway because cheesing 2 waves as Berserker to save money and switch for another perk is still a completely viable strategy.
But I know you're not going to listen, so this is for anyone else who cares; you're not going to listen and you never will, because you remain convinced that the sole factor destabilizing this game is the Piranha Pistols and so every bad thing that happens to the player base is because most of thought the PPs were pretty underwhelming tbh
Again, because the KF2 community seems to be in the mindset of "Tripwire needs to sell DLC"
I...don't? DLC is dumb to begin with, but again: you don't need them to win. Not that I see most players even using them in the first place, shared or not, because they'd rather upgrade their katanas in the games I've been on.
should it be any surprise that the Piranha Pistol's P2W status gave way for the SWAT's acquisition of the G36c, or the Sharpshooter the Storm Cannon?
The G36c is dumb in the context of SWAT but it's one of the least concerning weapons as far as the entire game goes, and you can still totally do fine without it on SWAT (TTK isn't really much different from the Kriss, you just use less bullets sometimes) unless you're talking about bosses, in which case you can do what everyone else has done for ages and just not play SWAT on bosses
because it wasn't designed as a boss fighter. Again: not really what I'd call pay-2-win.
The Storm Cannon is also dumb, but funny thing: I haven't seen anyone in pub games use it since it came out of the beta. Mostly that's because it's a Sharpshooter weapon that still requires headshots, meaning 95% of the playerbase will automatically skip ever trying it out on anything past Hard. The only weapon anyone cares about on Sharp in pubs is the (undeservedly) buffed Beluga Beat because it's a spam weapon on the spam perk. The Storm Cannon is pretty P2W, but because it's on Sharpshooter, nobody cares.
the Berserker in question simply learned how to play around a disadvantage, which you can totally do with other perks too
Which all the perks have had to do
and continue to do because it's expected of players in harder difficulties, because not doing so sets you back for better weapons. Risk vs. reward. Commandos and Sharpshooters having an endgame weapon by Wave 3 (AK-12, M14) have been a thing for years now, and that entails skipping buys on Wave 2 because it sets you back enough money that doing so would be a mistake.
Berserker is not uniquely persecuted because its primary Fleshpound-killer weapon can be bought on wave 2 for 750 instead of 1100.