With this I hope we can combine the best of what clans offer; teamwork,comradery and organized matches without the baggage that comes with being in a clan.
It's called Iron Crescendo
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With this I hope we can combine the best of what clans offer; teamwork,comradery and organized matches without the baggage that comes with being in a clan.
I really enjoy this map... the server sure was full last night... I ended a 2 round match with something like 212 points, then another 2 rounder with 130-something.
German Squad Leader FTW!
There is a lovely little server brought to us by FKMod that is dedicated to Berezina but unfortunately nobody is ever on it.
Now I love me some Berezina but so many games are ruined by noobs running out in the open against the Germans, wasting tanks, and not listening when asked to retreat. I've had some awesome games as a ruskie but with the lack of teamplay, usually it is very hard to win.
The server is FK's #6 Berezina 24/7! - FKMod.com, IP - 63.215.74.95:7757. Would anyone like to get together one night a week to play a couple games on the server ? If you would like to play the map like Slyk intended and use Strategy and good tactics please sign up.
if you havent played this map yet, youre missing out big time. its awesome. its not worth it to explain it, you have to play it.uh...so what is it? never even heard of this map, or seen it on any servers >< It just occured to me I do filter out the usual suspects (bots/empty/full) so maybe that has something to do with it, but what's so special about this map? What do you folks mean by 'the way it's meant to be played', because it's rare enough to find a map of Konigsplatz played 'the way it's meant to be played '
uh...so what is it? never even heard of this map,
I really enjoy this map... the server sure was full last night... I ended a 2 round match with something like 212 points, then another 2 rounder with 130-something.
German Squad Leader FTW!
We all know there is a difference in scoring in regards to offense and defense. There is a big difference in 'going for kills' from a defensive standpoint as opposed to an offensive point of view. Defensively you need to go for kills, because obviously there are enemy soldiers trying to occupy your space, but my opinion is.. you do that from within the capzone, or very near to it (so you can collapse back into it if need be). Those guys who run way out of the capzone and into danger (acting in an offensive manner) because they cant go a few minutes without a kill are a detriment to the defensive team, imo. These guys are 'going for kills' and trying to score high, but at the same time are leaving the rest of their team, and capzones vulnerable... guys who score high while playing that way, to me, arent good players no matter how good of a shot they are.
High scores from an offensive point of view are most definately an indication of how much you are helping your team. The point of the game is to win maps. As the offensive team you do that by occupying land (capzones). The guys who are always in the capzones capping will almost always have the higher scores, as opposed to the guys just running around trying to kill people. Personally I'm not about the scores, I'm about winning maps. When I play, I'm totally focused on capzones whether I'm on offense or defense. If I could win a map without killing a single enemy, I would do that (impossible, I know). In fact while on offense and in a capzone capping, I prefer to find an advantageous spot and hide rather than bring attention to myself and shoot at somebody... therefore giving away my position, and the fact that we are capping.
(In regards to capping... if you are actively capping, the best thing to do is take cover and continue to cap... dont look for a fight and potentially get yourself killed, breaking your cap. I see this all the time and wonder when people will stop doing that. If you are capping and hidden well, it forces them to come out into the open and dig you out, which gives you the advantage.)
I always crack up when I'm in a capzone, capping, and I see a defensive player run right through the capzone, right on past me and out of the capzone looking for kills. These guys dont understand the point of the game I feel, and to me, letting them run along on their hunt is a smarter move than making an easy kill on them. Obviously they arent paying attention to their map, not to mention once you kill a guy he 9 times out of 10 knows where you are now and will come back to try and kill you... thwarting your cap attempt.
I like Berezina because its huge, and it offers alot of micro-environments to fight in and move around. I also really enjoy combined arms maps. With a map so large and so many capzones, its easy to score in the hundreds if you are on offense and are doing what you are supposed to be doing, capping. The two high scores I posted came from being involved in every cap and also being in charge of the arty. Once I feel that the Russian tanks have gotten comfortable and dug in... I do a little rain dance and cause an avalanche. I cant stress how important smart usage of the arty is in being successful on this map, for both offense and defense.
From a defensive standpoint (and this goes for pretty much every map) its important to scrape off as much time from the clock as you can at every capzone while minimizing hits to your reinforcements. Some maps you do that by letting the enemy into the capzone and dispatching them from within because of superior positioning, other maps you do it from long range. Berezina has a combination of both.
On offense in Berezina, well, in addition to smart arty usage its basically BLITZKRIEG!!!!! that works well for me. Keep 'em on their heels and dont let them setup a solid defense.
Lets get a game going!
Well, when I mentioned my score, then all other players started jumping in and telling me this is a team game and it is not about my score. Well the fact is you do not get a high score in this game by individual kills. You get it by playing as a team member to capture objectives. My points were high because i was in on capturing outpost, then crossroads, then 1st line, then bridge, and then farm. So I just left the match after getting lectured by the rest of the team who sided with this 20 point mid game wonder.