Shacktactical are a decent active unit but they always struck me as something of a personality cult as well tbh.
We run
occupation on arma 3 just for the sake of variety, but i notice a lot of ppl's interest in arma 3 seem to revolve around dayz implementation unfortunetely.
I still haven't got over the future setting and i guess i never will - although a few of the vehicles have been fielded irl i just can't get over the impression that i'm playing crysis-arma. And i don't buy into a Iranian (sorry, generic MEC, (sorry, CSAT)) enemy that look like the fremen from dune.
The engine seems ok, the new stances are great and i like what i see of the enviroments - many things have impressed me.
So, because i'm basically waiting for modern day (or preferably historical) assets and armies for this game to replace everything that BI want to put in it, i'm not really bothered by the apparent lack of content upon release (one jet, that looks like an albatross variant?)
But i know a lot of others that are really disappointed by this.
We all happily put up with clunky engines for over 10 years now, cos at least the games gave us a scope that was unmatched elsewhere - and part of this was a mass of assets to enjoy. I guess in the days of steam releases you play the 'free dlc later' card, after which everything is forgotten (rather than physically holding a disk with very little on it)
I mean, could some of this dayz sales money have been used to outsource the production of more assets, its not like theres a dirth of modeling talent who would be proud to be associated with the arma series
I know they wont use Jarhead to work on decent sounds or ACE team members to add proven functionality, they can expect that kinda thing to be added for free later but come on - but hasn't arma has always been about having a big box of varied toys?