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[Game] ArmA 3, for real

But this game is set 30-ish years in the future, I'd be surprised if America is going to continue its love affair with the M16 / M4 / HK416 quite that far. And they seem very well based from real weapons as is, only the calibre is slightly unknown, everything else is there. Take an M16 and wrap some tan coloured plastic around it and you have the MX. :p

Each to his own I guess though.

It is just far less interesting to me, IMO. It would be like DCS: X-Wing. :p Though there is a Tavor, just in a different caliber.

I figured out how to change the optics out, though which putting an Eotech on the MX (whatever weapons has a CMMG logo on the side) I got a white screen, then black. Then back to normal. Then a crash. Eotech was taken from the OPFOR rifle. Probably a known bug, but we might as well see if it is replicable.

Is there an ammo box with all the attachments?

Once you figure out all of the stances you'll find out that ArmA 3 offers the most comprehensive stance/movement speed selection for any shooter (or at least realistic one). And it works well for the most part. They should have binded the "S" slow movement key to Right Control though.
 
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Create a Ammo_box.sqf with wordpad, containing the following:
///////// MP Ammo Box script
///////// By: Riouken
///////// For Arma 3

if (! isServer) exitWith {};


_crate = _this select 0;




while {alive _crate} do
{


clearMagazineCargo _crate;
clearWeaponCargo _crate;
clearItemCargoGlobal _crate;
///NATO Weapons///


_crate addWeaponCargoGlobal ["arifle_MX_F", 50];
_crate addWeaponCargoGlobal ["arifle_MX_GL_F", 50];
_crate addWeaponCargoGlobal ["arifle_MXC_F", 50];
_crate addWeaponCargoGlobal ["arifle_TRG20_F", 50];
_crate addWeaponCargoGlobal ["arifle_TRG21_F", 50];
_crate addWeaponCargoGlobal ["arifle_TRG21_GL_F", 50];
//_crate addWeaponCargoGlobal ["arifle_MSM_F", 50];
_crate addWeaponCargoGlobal ["srifle_EBR_F", 50];
_crate addWeaponCargoGlobal ["LMG_Mk200_F", 50];






///OPFOR Weapons////
_crate addWeaponCargoGlobal ["arifle_Khaybar_F", 50];
_crate addWeaponCargoGlobal ["arifle_Khaybar_C_F", 50];
_crate addWeaponCargoGlobal ["arifle_Khaybar_GL_F", 50];
_crate addWeaponCargoGlobal ["hgun_rook40_F", 50];


///AMMO///


_crate addMagazineCargoGlobal ["30Rnd_65x39_Caseless_mag", 200];
_crate addMagazineCargoGlobal ["100Rnd_65x39_Caseless_mag", 200];
_crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag_Tracer", 200];
_crate addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer", 200];
//_crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag_green", 200];
_crate addMagazineCargoGlobal ["30Rnd_65x39_case_mag", 200];
_crate addMagazineCargoGlobal ["20Rnd_762x45_Mag", 200];
_crate addMagazineCargoGlobal ["16Rnd_9x21_Mag", 200];
_crate addMagazineCargoGlobal ["30Rnd_9x21_Mag", 200];
_crate addMagazineCargoGlobal ["20Rnd_556x45_UW_Mag", 200];
_crate addMagazineCargoGlobal ["30RND_556x45_Stanag", 200];
_crate addMagazineCargoGlobal ["200RND_65x39_Cased_box_Tracer", 200];


////Launchers////


_crate addWeaponCargoGlobal ["launch_NLAW_F", 50];
_crate addWeaponCargoGlobal ["launch_RPG32_F", 50];


////Launcher Ammo////


_crate addMagazineCargoGlobal ["RPG32_F", 50];
_crate addMagazineCargoGlobal ["NLAW_F", 50];


/////Explosives////


_crate addMagazineCargoGlobal ["ATMine_Range_Mag", 50];
_crate addMagazineCargoGlobal ["APERSMine_Range_Mag", 50];
_crate addMagazineCargoGlobal ["ClaymoreDirectionalMine_Remote_Mag", 50];
_crate addMagazineCargoGlobal ["DemoCharge_Remote_Mag", 50];
_crate addMagazineCargoGlobal ["APERSBoundingMine_Range_Mag", 50];
_crate addMagazineCargoGlobal ["SLAMDirectionalMine_Wire_Mag", 50];
_crate addMagazineCargoGlobal ["APERSTripMine_Wire_Mag", 50];
_crate addWeaponCargoGlobal ["ToolKit", 50];
_crate addWeaponCargoGlobal ["MineDetector", 50];
_crate addWeaponCargoGlobal ["Medikit", 50];




/////Grenades////


_crate addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 50];
_crate addMagazineCargoGlobal ["1Rnd_Smoke_Grenade_shell", 50];
_crate addMagazineCargoGlobal ["1Rnd_SmokeGreen_Grenade_shell", 50];
_crate addMagazineCargoGlobal ["1Rnd_SmokeYellow_Grenade_shell", 50];
_crate addMagazineCargoGlobal ["1Rnd_SmokePurple_Grenade_shell", 50];
_crate addMagazineCargoGlobal ["1Rnd_SmokeBlue_Grenade_shell", 50];
_crate addMagazineCargoGlobal ["1Rnd_SmokeOrange_Grenade_shell", 50];
_crate addMagazineCargoGlobal ["SmokeShellRed", 50];
_crate addMagazineCargoGlobal ["SmokeShell", 50];
_crate addMagazineCargoGlobal ["SmokeShellGreen", 50];
_crate addMagazineCargoGlobal ["SmokeShellYellow", 50];
_crate addMagazineCargoGlobal ["SmokeShellPurple", 50];
_crate addMagazineCargoGlobal ["SmokeShellBlue", 50];
_crate addMagazineCargoGlobal ["SmokeShellOrange", 50];


///Attachments///


_crate addItemCargoGlobal ["Zasleh2",50];
_crate addItemCargoGlobal ["muzzle_snds_H", 50];
_crate addItemCargoGlobal ["muzzle_snds_L", 50];
_crate addItemCargoGlobal ["muzzle_snds_B", 50];
_crate addItemCargoGlobal ["muzzle_snds_H_MG", 50];
_crate addItemCargoGlobal ["optic_Arco", 50];
_crate addItemCargoGlobal ["optic_Hamr", 50];
_crate addItemCargoGlobal ["optic_Aco", 50];
_crate addItemCargoGlobal ["optic_ACO_grn",50];
_crate addItemCargoGlobal ["optic_Holosight", 50];
_crate addItemCargoGlobal ["acc_flashlight", 50];
_crate addItemCargoGlobal ["acc_pointer_IR", 50];


////Items////


/////Items////


_crate addItemCargoGlobal ["FirstAidKit", 50];
_crate addItemCargoGlobal ["Toolkit", 50];


////Uniforms(working)////


_crate addItemCargoGlobal ["U_BasicBody", 50];
_crate addItemCargoGlobal ["U_B_CombatUniform_mcam", 50];
_crate addItemCargoGlobal ["U_B_CombatUniform_mcam_tshirt", 50];
_crate addItemCargoGlobal ["U_B_CombatUniform_mcam_vest", 50];
_crate addItemCargoGlobal ["U_B_HeliPilotCoveralls", 50];
_crate addItemCargoGlobal ["U_B_Wetsuit", 50];
_crate addItemCargoGlobal ["U_OI_CombatUniform_ocamo", 50];
_crate addItemCargoGlobal ["U_OI_PilotCoveralls", 50];
_crate addItemCargoGlobal ["U_OI_Wetsuit", 50];
_crate addItemCargoGlobal ["U_C_Poloshirt_blue", 50];
_crate addItemCargoGlobal ["U_C_Poloshirt_burgundy", 50];
_crate addItemCargoGlobal ["U_C_Poloshirt_stripped", 50];
_crate addItemCargoGlobal ["U_C_Poloshirt_tricolour", 50];
_crate addItemCargoGlobal ["U_C_Poloshirt_salmon", 50];
_crate addItemCargoGlobal ["U_C_Poloshirt_redwhite", 50];
_crate addItemCargoGlobal ["U_C_Commoner1_1", 50];
_crate addItemCargoGlobal ["U_C_Commoner1_2", 50];
_crate addItemCargoGlobal ["U_C_Commoner1_3", 50];
_crate addItemCargoGlobal ["U_Rangemaster", 50];


////Vests(working)////


_crate addItemCargoGlobal ["V_Rangemaster_belt", 50];
_crate addItemCargoGlobal ["V_BandollierB_khk", 50];
_crate addItemCargoGlobal ["V_BandollierB_rgr", 50];
_crate addItemCargoGlobal ["V_BandollierB_cbr", 50];
_crate addItemCargoGlobal ["V_PlateCarrier1_rgr", 50];
_crate addItemCargoGlobal ["V_PlateCarrier1_cbr", 50];
_crate addItemCargoGlobal ["V_PlateCarrier2_rgr", 50];
_crate addItemCargoGlobal ["V_PlateCarrierGL_rgr", 50];
_crate addItemCargoGlobal ["V_Chestrig_khk", 50];
_crate addItemCargoGlobal ["V_ChestrigB_rgr", 50];
_crate addItemCargoGlobal ["V_TacVest_khk", 50];
_crate addItemCargoGlobal ["V_TacVest_brn", 50];
_crate addItemCargoGlobal ["V_TacVest_oli", 50];
_crate addItemCargoGlobal ["V_HarnessO_brn", 50];
_crate addItemCargoGlobal ["V_HarnessOGL_brn", 50];
_crate addItemCargoGlobal ["V_RebreatherB", 50];
_crate addItemCargoGlobal ["V_RebreatherIR", 50];


////Helmets(working)////
_crate addItemCargoGlobal ["H_HelmetB", 50];
_crate addItemCargoGlobal ["H_Booniehat_khk", 50];
_crate addItemCargoGlobal ["H_Booniehat_mcamo", 50];
_crate addItemCargoGlobal ["H_Booniehat_ocamo", 50];
_crate addItemCargoGlobal ["H_HelmetB_paint", 50];
_crate addItemCargoGlobal ["H_HelmetB_light", 50];
_crate addItemCargoGlobal ["H_Cap_red", 50];
_crate addItemCargoGlobal ["H_Cap_brn_SERO", 50];
_crate addItemCargoGlobal ["H_Cap_blu", 50];
_crate addItemCargoGlobal ["H_Cap_headphones", 50];
_crate addItemCargoGlobal ["H_PilotHelmetHeli_B", 50];
_crate addItemCargoGlobal ["H_PilotHelmetHeli_O", 50];
_crate addItemCargoGlobal ["H_Helmeto_Ocamo", 50];
_crate addItemCargoGlobal ["H_MilCap_ocamo", 50];
_crate addItemCargoGlobal ["H_MilCap_mcamo", 50];


sleep 500;
};

Put that file in your mission folder, inside your profile folder.

Then ingame, spawn a weapons crate and put this in the init-line:
nul =[this] execVM "Ammo_box.sqf";


The above script adds ALL of the CURRENTLY working items of the alpha. There are more item names known but those will crash your game or give you errors, these won't. You can also simply remove those items that you do not wish to be there in the crate. For example, in one of my missions the crate only has clothes and helmets for 12 people. (the 50 at the end of each item is the amount that will be spawned)
 
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got the gift of arma alpha via steam ( thanks T4 !! ) but frankly i feel like a noob :D ( no idea how to aim, no idea how to change stance ect... ) This is awesome ! i think i need a keyboard overlay like F16-Falcon had :D

Don't worry about it, you get used to it pretty fast. My first hour I was literally fumbling with the controls everywhere, but now it feels so fluid going from sprint to tactical pace, pop a few shots, sprint to cover, prone, etc.
 
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Only beef I have with the Arma 3 Alpha so far is that the server browser is flooded by those god damn Wasteland fanatics...


Ah yes, 404 Games, Stealer of Mods, everybody acknowledges the fact except the culprits.
Crash, crash ,crashing is the order of the day.

I prefer the Blitzkrieg servers, unfortunately map rotation is not working at the moment so its back to the browser at match end.

Good game, be nice when it's finished.
 
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Played some lite version yesterday. Seems like big control, sound improvements and nice peformance over Arma 2. I really think to buy it.

Agreed. The movement, sounds, and aiming have been very much improved. Some polishing can be done (and I hope so to), so hopefully it will get better before the final release.

And as I understand it, there is still no GUI in the editor to customize a soldiers loadout (like in flight sims or Rainbow 6 games)? Is so, I hope they add one in by release. If it is in there, someone point out how to do it.
 
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A Little lesson on Wasteland and then back on Topic please.
Firstly ArmA3 Wasteland does not work, so water & food functions, which are an important part of the survival aspect along with base building make the original concept fubar, at this time.

I suggest you play Wasteland with ArmAII/CO where the team work/base building/food/water/money and all the survival elements work.

The original Mod was made by Tonic...
[url]http://forums.bistudio.com/showthread.php?140070-TVT-CO-55-Wasteland&p=2224115&viewfull=1#post2224115[/URL]

Now we have SaMatra who has made & modified Wastelande with the consent of Tonic.... [url]http://forums.bistudio.com/showthread.php?142427-ARMA2-RU-Wasteland-Sandbox-servers-thread&p=2250730&viewfull=1#post2250730[/URL]
I recommend SaMatra's version firstly because it is a little more hardcore and has integrated some nice touches (team management for independents is my preferred).
Here is the web site with server restart countdown timers and a history of why there is so much scandal concerning the Mod....
[url]http://wasteland.arma.su/[/URL]

Then there is the 404 Games version, very popular but too easy, gear, food, water & vehicles spawning everywhere making the "survival" element redundant.
Not to mention the fact that the code was "stolen" according to the original sources !

Tonic has said that in the current ArmAIII Alpha that Wasteland could not work and is himself waiting until it becomes possible (beta).

Wasteland was living a quite life until the DayZ crowd discovered it (a little of which I must blame on myself).
Both Tonic & SaMatra were involved with DayZ in the beginning so it seemed a natural thing that DayZ players picked up on Wasteland.

Wasteland is the second most popular mod for ArmAII.
Recommended.

End of lesson !
Back on Topic please ;).
 
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i'm still alive, just pretty busy :p
bought it yesterday, first impression is good. tried some showcases, a bit of coop. even at low framerates it feels fluid (as long as they don't drop into the 20's, which happens rarely) i'm gonna buy a new gpu this summer anyway.
having played arma 2 for a long time it was pretty easy to get into the game, everything feels familiar. a3 doesn't try to reinvent the wheel, it feels like a polished version of arma 2, which is a good thing imho.
need to play some more, which i will do naow! :D
 
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