For those that don't know, there are plans for a persistent ranking system in HoS. The details are unknown, but the following from Ramm-Jaeger in this thread gives an idea of what we may be able to expect:
Is it realistic?
Persistent rankups are realistic to the extent that they follow the life of a single avatar and his progression.
When a soldier progresses from a greenhorn to an elite soldier, he gains experience, buttons under his cap, and so forth that make him a more effective soldier. Until he dies. Then the progression ends. In real life, anyway. Ergo the proposed model of player progression through rankups is not realistic because it transcends the lifespan of the avatar.
(Please read the quote in context in the linked thread)[...] it IS realistic to have players characters increase their abilities over time. It happened to real soldiers, it's going to happen with ours. [...]The effects of any capability changes will be really subtle, and probably be a max difference of say 10% between lowest rank and highest rank.
Is it realistic?
Persistent rankups are realistic to the extent that they follow the life of a single avatar and his progression.
When a soldier progresses from a greenhorn to an elite soldier, he gains experience, buttons under his cap, and so forth that make him a more effective soldier. Until he dies. Then the progression ends. In real life, anyway. Ergo the proposed model of player progression through rankups is not realistic because it transcends the lifespan of the avatar.
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