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Final Map Arad Realism Final

Sichartshofen

Grizzled Veteran
Nov 21, 2005
1,409
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http://ca.geocities.com/[email protected]/maps.html

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Changes:
- Changed 23rd Panzer Division to the 1st Panzer Division
- Added more cover for infantry in villages
- Added ammo caches in each enterable house
- Removed BA64's and replaced them with the UC
- Removed tank wrecks in south field
- Removed hedgehogs from bridge
- Remade all sandbag fortifications
- Smoothed out the area around the old Russian spawn
- Smoothed out the mound that protects the Russian secondary tank spawn. You can drive up it now.
- Better no artillery volume spawn protection.
- Remade both tank spawns
- New tank load outs
- PaK Soldat reduced to 5
- Artillery evened out to 8-12 battery size and 6-8 salvos
- Reinforcements evened out to 200 each side

Additions:
- Sapers added - Can choose from PPS43 and SVT40
- Pioniere added - Can choose from MP40 and G43
- PTRD Soldat can choose between TT33 and M38 carbine
- Grenades added for AT classes

Fixes:
- Changed KO limit to 1. Was unlimited before.
- Fixed German tanker not being able to switch weapons. This bug is still in the official Arad.

18th Tank Corps:
9 T34/85
2 UC

1st Panzer Division:
2 Panthers
5 Panzer IV Ausf H
2 Sdkfz 251
 
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I'm all for realism, but in this case, I think it's way too hard for the Russians.

I played 2 rounds as Russians and it was like a shooting range for the Germans. The majority of the team couldn't even make it out of spawn alive with all the hull down panthers sitting in south and north field.

Of course, the Germans were having a great time shooting fishes in a barrel. :rolleyes:

Russians have nothing going on for them, they have inferior tanks, they don't outnumber the Germans, they lost the speed of the BA64 for infantry and most important, the size of the map doesn't allow significant maneuvering that would help the T34 flank the panthers.

This is a perfect example of why balance sometimes has to come before realism.

Unless all the best players pick Russian side, I don't see how you can have a fair challenge.

Your previous variations of Arad were much more enjoyable.
 
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Think he found out that the germans had a chance of losing before ;)

lol.



okay, i had a view into the map in editor and that are the reason the map will not be in our mapcircle:

1) russian spawn infanterie+tanks is now at the normal 2nd spawn
-> there are only 2 carriers which makes the way even longer

2) increased german artillerie and decreases russian:
- axis: bat_15 | salvo 6-8
- allies: bat 8_12 | salvo 2-3

3) spawntimes are in massive german advantage too:
- axis: reinforcmentinterval 5
- allies: reinforcmentinterval 20
-> this means, german will spawn 4 times if russians spawn 1 time (!!!)

4) classlimits:

german:
7 x paksoldier stg44 (!!!) | kar98
1 x squadleader mp40 | ppsh41
1 x tankcommander mp40
x x tanker

allies:
5 x ptrd-soldier t33
1 x squadleader ppsh41
1 x tankcommander t33 (!!!)
x x tanker

-> what a choke. how should you counter the stg44 with a t33 and no real infanterie, how the tanks without saper.
-> okay, you could pickup fausts in all buildings, you still have the problem of 7!!! paksoldiers with rifle/stg44

5) tanks

axis:
- 4 panther + 4 pzIV-H at first spawn, 3 panther + 3 pzIV-H at second spawn
- all german tanks will respawn 255 times

allies:
- 9 t35-85 at first spawn, 6 t34-85 at second spawn
- tanks on first spawn will spawn 5 times every tank (!!!)
- tanks on second spawn will spawn 50 times every tank



IMO thats only sick.
 
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You missed the reinforcements and I never said this was meant to be balanced.

Clown cars are lame and so are sappers with magical nuke charges.

what a choke. how should you counter the stg44 with a t33 and no real infanterie, how the tanks without saper.
Yeah a choke. Your usual gamer tactics don't work anymore.
 
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Its on our server and while I appreciate the work thats gone into it, once peeps realise how unbalanced it is we end up with even LESS Russians and even MORE Germans and it becomes worse. We also end up with Germans in their Panthers parking up at the brick walls that protect their spawn and camping there for the entire map. It discourages adventure and elan, something the Wermacht was rightly known for. Sorry mate, its not a favourite of mine, and in its present form it will never be. Don't take this as a flame mate its not meant as one, its criticism and its honest.
 
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The FINAL update is coming out tonight. This will balance things out more. I'm going to reduce the amount of Panthers and take away 1 PzIV. Reinforcements are going back to 200 each. Artillery will be evened out, after I forgot to change it when I was playing around with it. Classes will be evened out again with engineers added due to the ba64 removal. More player starts in russian infantry spawn.
 
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