I am pretty sure you remember those 2 threads:
http://forums.tripwireinteractive.com/showthread.php?t=76227
http://forums.tripwireinteractive.com/showthread.php?t=78226
I want to assure you guys though, I did NOT intend to insult anyone but those, who make the KF game into playground where nasty, rude children make mess and throw bad names randomly and hurt anyone who's nearby.
Now to the point: Those threads were about my experiences with Killing Floor and my questions on how to improve, how to make KF enjoyable, how to handle those kinds of players. I partially got the answers, and I am thankful for them, although, they didn't fully answer my questions and there were some people who started throwing insults at me and others, shame on you guys for that. Now, to the part of thread where I finally get to the point: how to improve KF. I'd love to start off with this - I am pretty certain even if 100% of community agrees with me, TWI won't change KF the way we want it, but hell, I just love to telling what I think, forum is to share opinions after all and this is General Discussion part of Killing Floor forum.
1. Remember the thread about griefers? In end we came to conclusion that or we shouldn't play at ff servers, or admins of servers should be 24h present, or use mutator which mirrors friendly fire. All of these have pros and cons, of course. I was thinking about them, and in end I came up with my own idea how to improve that: Simply make friendly fire servers AUTHOMATICALY have implemented auto-vote, where the person who got killed is FORCED to vote to kick the person who killed him, or to not kick (F1 and F2?), and that ONE vote would be enough to kick. Also, the person who does the griefing could simply always leave like 1-10 hp left to the person and he'd die from mutants. How to overcome that? Make also let's say 100-200 hp damage dealt also force a kick vote where the person who got damaged the most determinates the result of voting. Now, another problem is mostly that those people who would grief would rejoin quickly before gets kicked. How to overcome that? Simply, Make people who leave server AND get voted off still kicked. ALSO, multiple kicks for griefing, let's say, 5, would authomatically result in BAN
2. Another problem here, in KF, other than Griefers, I found mic-spammers. Simple solution - Mute option. I Never found it in KF yet, at least not option which mutes specific player.
3. Little problem, yet annoying, is that microphones in KF are with lowered volume, and I got hearing problems, so especially I would need this fix, double the max volume of microphones allowed in KF
4. The latest thread which offended many for some reason - players who call names, grief other way than killing off players with friendly fire and packs of players who act like a$$holes - leaving server isn't always best option, especially if you want to play specific map, with specific mutators and specific difficulty plus with decent ping. Fixes here would be reaaally hard to find, yet I came up with some. Today I played again at that server, and this time I am not gonna say nationality of the person who was being a$$hole, but not French, was playing as medic, but didn't heal anyone, at the same time some other player from same nationality was playing as support and was using flamethrowers (and since I was firebug it was extra annoying to me) - and well, when all we died (how could we survive with that team?) the medic dude asked me how old I am, so I answered the real age of mine - 20, then he answered he's 10. Here I came up with the idea how we could fix the problem with such people like him. Most of those people who act like a$$es most likely are kids. So, here is my idea: Put age restrictions between servers - make servers both for kids and for adults. Difficulty level isn't really the restriction, and about it I will answer in my next point
5. So, level restrictions... it's been discussed for loooong before... and I bet everyone agrees - there should be level restrictions for servers, like for example lvl 0 shouldn't be allowed at normal + difficulties. Been mutators and such done, but most servers don't run them, and it should be TWI which made it. Also, it should be set from beginning for new-commers to Beginner difficulty so they don't accidently join HoE for example.
6. Vote abuses - so many people abuse kick-voting and map-voting, and here I came up with an idea - kick-voting should not be allowed, unless the griefing ones from point 1. The map-voting abuse is easy to overcome, simply make it not possible to vote in mid-game, or make only 100% votes count, as default and ONLY possible way
7. Wrong perk weapons - some people, especially lvl 0-2, take wrong weapon sets - I understand off-perk weapons being included in sets where you use perked weapons, or medic with xbow and deagles for Patriarch wave, but I don't understand commandos with flamethrower, firebugs with axe and M14 and so on. Now, how to make people realise which weapons are theirs? Icons in shop don't seem to ring a bell. Server perks seems to have the solution - the weapons are cathegorised under perks, and that is what should be done
So far those are the things I came up with which could be fixed, but there are more things which'd need fix and I didn't find solutions yet so I'm not telling about them yet, but I may edit later to add those.
Please, also tell me what you think about those solutions and maybe other problems you see and may know the fix
http://forums.tripwireinteractive.com/showthread.php?t=76227
http://forums.tripwireinteractive.com/showthread.php?t=78226
I want to assure you guys though, I did NOT intend to insult anyone but those, who make the KF game into playground where nasty, rude children make mess and throw bad names randomly and hurt anyone who's nearby.
Now to the point: Those threads were about my experiences with Killing Floor and my questions on how to improve, how to make KF enjoyable, how to handle those kinds of players. I partially got the answers, and I am thankful for them, although, they didn't fully answer my questions and there were some people who started throwing insults at me and others, shame on you guys for that. Now, to the part of thread where I finally get to the point: how to improve KF. I'd love to start off with this - I am pretty certain even if 100% of community agrees with me, TWI won't change KF the way we want it, but hell, I just love to telling what I think, forum is to share opinions after all and this is General Discussion part of Killing Floor forum.
1. Remember the thread about griefers? In end we came to conclusion that or we shouldn't play at ff servers, or admins of servers should be 24h present, or use mutator which mirrors friendly fire. All of these have pros and cons, of course. I was thinking about them, and in end I came up with my own idea how to improve that: Simply make friendly fire servers AUTHOMATICALY have implemented auto-vote, where the person who got killed is FORCED to vote to kick the person who killed him, or to not kick (F1 and F2?), and that ONE vote would be enough to kick. Also, the person who does the griefing could simply always leave like 1-10 hp left to the person and he'd die from mutants. How to overcome that? Make also let's say 100-200 hp damage dealt also force a kick vote where the person who got damaged the most determinates the result of voting. Now, another problem is mostly that those people who would grief would rejoin quickly before gets kicked. How to overcome that? Simply, Make people who leave server AND get voted off still kicked. ALSO, multiple kicks for griefing, let's say, 5, would authomatically result in BAN
2. Another problem here, in KF, other than Griefers, I found mic-spammers. Simple solution - Mute option. I Never found it in KF yet, at least not option which mutes specific player.
3. Little problem, yet annoying, is that microphones in KF are with lowered volume, and I got hearing problems, so especially I would need this fix, double the max volume of microphones allowed in KF
4. The latest thread which offended many for some reason - players who call names, grief other way than killing off players with friendly fire and packs of players who act like a$$holes - leaving server isn't always best option, especially if you want to play specific map, with specific mutators and specific difficulty plus with decent ping. Fixes here would be reaaally hard to find, yet I came up with some. Today I played again at that server, and this time I am not gonna say nationality of the person who was being a$$hole, but not French, was playing as medic, but didn't heal anyone, at the same time some other player from same nationality was playing as support and was using flamethrowers (and since I was firebug it was extra annoying to me) - and well, when all we died (how could we survive with that team?) the medic dude asked me how old I am, so I answered the real age of mine - 20, then he answered he's 10. Here I came up with the idea how we could fix the problem with such people like him. Most of those people who act like a$$es most likely are kids. So, here is my idea: Put age restrictions between servers - make servers both for kids and for adults. Difficulty level isn't really the restriction, and about it I will answer in my next point
5. So, level restrictions... it's been discussed for loooong before... and I bet everyone agrees - there should be level restrictions for servers, like for example lvl 0 shouldn't be allowed at normal + difficulties. Been mutators and such done, but most servers don't run them, and it should be TWI which made it. Also, it should be set from beginning for new-commers to Beginner difficulty so they don't accidently join HoE for example.
6. Vote abuses - so many people abuse kick-voting and map-voting, and here I came up with an idea - kick-voting should not be allowed, unless the griefing ones from point 1. The map-voting abuse is easy to overcome, simply make it not possible to vote in mid-game, or make only 100% votes count, as default and ONLY possible way
7. Wrong perk weapons - some people, especially lvl 0-2, take wrong weapon sets - I understand off-perk weapons being included in sets where you use perked weapons, or medic with xbow and deagles for Patriarch wave, but I don't understand commandos with flamethrower, firebugs with axe and M14 and so on. Now, how to make people realise which weapons are theirs? Icons in shop don't seem to ring a bell. Server perks seems to have the solution - the weapons are cathegorised under perks, and that is what should be done
So far those are the things I came up with which could be fixed, but there are more things which'd need fix and I didn't find solutions yet so I'm not telling about them yet, but I may edit later to add those.
Please, also tell me what you think about those solutions and maybe other problems you see and may know the fix