One thing I think is an issue in RO is part of the reinforcement mechanic. While it does build some great tension it is limited to the final few minutes of the game. In pubs there is no sense of how bad a situation your team is in when only a few players grasp that the team may have to fall back and make every life count because they can estimate how soon reinforcements will drop.
I think a defending team should be punished in a meaningful way for losing too many troops in a short amount of time. Similiar too the 'rienforcements are depleted' messages, you get a warning that you are 'the last of your squad', meaning that spawn times will be much longer the usual following the message. While you could punish players for dying too much individually, this instead rewards those who can hold thier ground against the odds, and would create even more of those tense moments of being outnumbered.
In the end the rienforcement pool will stay the same, but this way a team actually has to fight to stay alive all game.
I think a defending team should be punished in a meaningful way for losing too many troops in a short amount of time. Similiar too the 'rienforcements are depleted' messages, you get a warning that you are 'the last of your squad', meaning that spawn times will be much longer the usual following the message. While you could punish players for dying too much individually, this instead rewards those who can hold thier ground against the odds, and would create even more of those tense moments of being outnumbered.
In the end the rienforcement pool will stay the same, but this way a team actually has to fight to stay alive all game.