lol.i have also done this and want it ingame.
Yeah, good idea.
No kicking/throwing back though please, because with the current fuses grenades get cooked most of the time anyway so you wouldn
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lol.i have also done this and want it ingame.
Well, I was playing on Lyeskrovy today with a new KAS guy (still in training), and by accident he showed me something that would be awesome if implemented.
We were capping the Comm Bunker, and DukNCover saw a grenade tossed in, and he - in a moment of insanity - flung himself to prone on the grenade, presumably to save me. It didn't work, of course, and he apologized sheepishly over VoIP a couple seconds later.
But he got me thinking - what if our men could toss themelves on grenades in order to save a room full of teammates?
It would encourage teamplay, and also give you an immersive sense of being there and actually putting a value on your teammates' lives - essentially, encouraging the mode of thinking that says "That guy behind me - I can save him," instead of the current system, which is basically "OMG, lol, we're dead!!!!?!!!one!!!!"
I know that I, for one, would often sacrifice myself for the good of the team, and I bet a lot of other people would have too. After all, DukNCover did, didn't he?
I don't know how hard this would be to implement, but I personally enjoy the idea that our team would be bonded when one guy, in a selfless act, saves 4 of his teammates.
After all, at the heart of it, isn't Red Orchestra a team based game?
Well, don't we look just as stupid when a grenade flies in and we look at it 2 seconds before we all die?
There is one major flaw with this. But before I get to that currently diving on grenades is fruitless. Some 5.ss members and I tried for about half an hour at doing this and NOT ONCE did it save anyone.
The major flaw in this is the fact that the grenades seem to land in differenet places for different people much like the ragdolls. That is why sometimes you will die from a grenade that "appears" to be around the corner, and sometimes you die from a grenade you can't even see. So if you actually see the grenade and dive on it it could be very possible that the nade is actually a foot away. That is the reason why I think that the testing my squad did, did not work.
Yeah, but first implement the nades sound of landing.
Dont give points for it... then you might have everyone on the team JUMP on the grenade LOL
I can sooooo picture it....