Well, I was playing on Lyeskrovy today with a new KAS guy (still in training), and by accident he showed me something that would be awesome if implemented.
We were capping the Comm Bunker, and DukNCover saw a grenade tossed in, and he - in a moment of insanity - flung himself to prone on the grenade, presumably to save me. It didn't work, of course, and he apologized sheepishly over VoIP a couple seconds later.
But he got me thinking - what if our men could toss themelves on grenades in order to save a room full of teammates?
It would encourage teamplay, and also give you an immersive sense of being there and actually putting a value on your teammates' lives - essentially, encouraging the mode of thinking that says "That guy behind me - I can save him," instead of the current system, which is basically "OMG, lol, we're dead!!!!?!!!one!!!!"
I know that I, for one, would often sacrifice myself for the good of the team, and I bet a lot of other people would have too. After all, DukNCover did, didn't he?
I don't know how hard this would be to implement, but I personally enjoy the idea that our team would be bonded when one guy, in a selfless act, saves 4 of his teammates.
After all, at the heart of it, isn't Red Orchestra a team based game?
We were capping the Comm Bunker, and DukNCover saw a grenade tossed in, and he - in a moment of insanity - flung himself to prone on the grenade, presumably to save me. It didn't work, of course, and he apologized sheepishly over VoIP a couple seconds later.
But he got me thinking - what if our men could toss themelves on grenades in order to save a room full of teammates?
It would encourage teamplay, and also give you an immersive sense of being there and actually putting a value on your teammates' lives - essentially, encouraging the mode of thinking that says "That guy behind me - I can save him," instead of the current system, which is basically "OMG, lol, we're dead!!!!?!!!one!!!!"
I know that I, for one, would often sacrifice myself for the good of the team, and I bet a lot of other people would have too. After all, DukNCover did, didn't he?
I don't know how hard this would be to implement, but I personally enjoy the idea that our team would be bonded when one guy, in a selfless act, saves 4 of his teammates.
After all, at the heart of it, isn't Red Orchestra a team based game?