I love the game but i get the feeling that i'm always doing the same things every match, i pick a class and i get my favorite weapons for the class and that's it. I have a suggestion to spice up the gameplay a bit. Imagine having a separate skill pool independent of your class. And it contains skills like;
"+50% more primary weapon ammo reserve, -50% less secondary ammo reserve"
"Get a 20% sprint boost if you're under 50% HP"
"Healing Syringe cooldown is 25% longer but it heals 50% more"
"Fire rate of all weapons are 25% faster, reloads are 15% slower"
"Melee weapon attack speed is 50% faster when you have no armor"
"Ammo crates give you 100% more ammo, but the total ammo reserve is lowered by 35%"
"100% more HP limit but the armor limit is lowered by 50%"
"Headshot kills heal you for 5HP, with a 2 second delay"
"Your accuracy is perfect during zed time, but 10% lower when not in zed time"
For every two waves cleared, you get to choose one of 2 random skill choices at the trader for no cost. If you play a 4 wave game, you get 2 skills, if you play 10 waves you get 5 skills, for example.
I think the randomness and the ability to choose one of two choices (or not picking any of them) would significantly change the gameplay, and you can kinda build your character and pick weapons according to your build, or change your class if your skills are built for a specific class.
The reason why these skills have positive and negative effects is because they aren't meant to be replacement for main class perks, they are simply a tool to change your game a bit, and you can pass on them if you don't like the negatives.
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What do you think about this idea ?
*I'm aware this is a huge change and probably won't be implemented, but if there will be a KF3, i would love to see something like this. Along with deep weapon customization*
"+50% more primary weapon ammo reserve, -50% less secondary ammo reserve"
"Get a 20% sprint boost if you're under 50% HP"
"Healing Syringe cooldown is 25% longer but it heals 50% more"
"Fire rate of all weapons are 25% faster, reloads are 15% slower"
"Melee weapon attack speed is 50% faster when you have no armor"
"Ammo crates give you 100% more ammo, but the total ammo reserve is lowered by 35%"
"100% more HP limit but the armor limit is lowered by 50%"
"Headshot kills heal you for 5HP, with a 2 second delay"
"Your accuracy is perfect during zed time, but 10% lower when not in zed time"
For every two waves cleared, you get to choose one of 2 random skill choices at the trader for no cost. If you play a 4 wave game, you get 2 skills, if you play 10 waves you get 5 skills, for example.
I think the randomness and the ability to choose one of two choices (or not picking any of them) would significantly change the gameplay, and you can kinda build your character and pick weapons according to your build, or change your class if your skills are built for a specific class.
The reason why these skills have positive and negative effects is because they aren't meant to be replacement for main class perks, they are simply a tool to change your game a bit, and you can pass on them if you don't like the negatives.
---
What do you think about this idea ?
*I'm aware this is a huge change and probably won't be implemented, but if there will be a KF3, i would love to see something like this. Along with deep weapon customization*