I do not understand why this weapon does not give the ability to heal itself under normal circumstances, when there is no doctor. Especially logically, we can heal ourselves by throwing healing bombs one after another. However, if we are on the blue liquid or trigger it, we will not be able to heal ourselves in any way. When we become doctors, we use the Symbiotic Health advantage to heal others, while we see improvement from ourselves, there is no problem with that
However, we are not affected by ourselves because of the poisonous liquid we give to other kinds of zeds. When using the Corrupter Carbine weapon, we can see improvement in ourselves, only its use is slow, but this is not a big problem.
As for the task mode, if we think about it again in the same logical way, we can take the tablet only on our own in a normal way and proceed at a normal pace. But yes, if a player enters the server, it feels like we are carrying the engine of the air conditioner, and no one likes these task modes properly.
I bet everyone throws away the tablets and gears they bought in mission mode over and over again and gets them back off the ground. I'm just asking the developer, do you really think this is fun? So is it fun to throw it on the floor over and over again and get it back?
I would say reconsider these two issues as a logical one. I still don't care, I have a bug that will make him ignore this weight. I will not specifically specify how this is done or where the problem is. If I specify it, you will make the task mode even more terrible.
About this particular weapon I mentioned ,you should give it the property of self-healing ,logically speaking.
However, we are not affected by ourselves because of the poisonous liquid we give to other kinds of zeds. When using the Corrupter Carbine weapon, we can see improvement in ourselves, only its use is slow, but this is not a big problem.
As for the task mode, if we think about it again in the same logical way, we can take the tablet only on our own in a normal way and proceed at a normal pace. But yes, if a player enters the server, it feels like we are carrying the engine of the air conditioner, and no one likes these task modes properly.
I bet everyone throws away the tablets and gears they bought in mission mode over and over again and gets them back off the ground. I'm just asking the developer, do you really think this is fun? So is it fun to throw it on the floor over and over again and get it back?
I would say reconsider these two issues as a logical one. I still don't care, I have a bug that will make him ignore this weight. I will not specifically specify how this is done or where the problem is. If I specify it, you will make the task mode even more terrible.
About this particular weapon I mentioned ,you should give it the property of self-healing ,logically speaking.