And you must've thought of how many people actually care to look up to the sky during a frantic wave full of things trying to kill you
Right, because you're never by yourself with no specimens around, correct? Since KF's AI is so advanced there are no situations where some players have all the aggro and a couple of them are left alone...
Have you ever, you know,
played Killing Floor? There
are lulls in the action you know.
how utterly useless it is indoors
Refer to my idea.
how unprecise such a waypoint marker actually is
Shoot one to get attention, shoot as second to pinpoint location. If you have at least a double-digit IQ it's not difficult to at least estimate where someone is by a flare. How the hell do you think people do it in real life?
or how unneeded it is if you have the trader location to meet up at right there in front of your face at any given time.
There is always the very slight (read: extremely likely) chance that you're surrounded by specimens, can't make it to the trader because of this, and are in need of assistance. It's those kinds of emergencies flare guns are, ya know, designed for.
If the flaregun is nothing but a fancy flashlight, why would anyone ever want to waste weightblocks on it?
You have a flashlight on something that weighs 0 blocks, costs nothing and can actually hurt enemies by default you know.
If you want to make it nothing but an useless gimmick, you might as well not make it at all.
But I guess you already know this because of how imaginative you must be since you talk down on others about it.
Right, because there are absolutely no ways to mitigate those problems at all, amirite? Clearly you've thought of all alternatives.
Refer to my idea for the flaregun:
- Regenerates ammo like the welder/syringe
- Default inventory (like knife, pistol, welder, syringe)
- Weighs nothing.
- Primary fire shoots 1 flare and uses 50 "ammo", allowing two flares to be shot before "recharging". For brief area illumination/signaling where you are.
- Secondary fire drops a road flare to provide area illumination and to mark out locations. Uses 100 "ammo".
But yeah, it's easier to abort a prenatal idea than to try and think of ways to improve it.
Granted there are some really thick ideas that show up in this forum that need the coathanger treatment from the get-go (Gunslinger perk, most weapon suggestions) but this one actually has potential
if executed properly.