Beserker
Tomahawk, a swingable and throwable (also recoverable) one handed and/or dual wielding weapon.
Shurikens, a high RoF weapon with low pen and can be recovered, being a faster, lower damaging alternative to eviscerator
Support
A shotgun with alternating rounds between breach for super close range and slug rounds for super long range (maybe crossperk with sharpshooter)
Demolitionist
Either rework the c4 or introduce m4 slams; to allow for a sensory activated explosive.
An explosive paste that can be applied to floors and doors and can be manually detonated. When applied to a door and detonated, it will break the door instantaneously and damage zeds on the other side (can stack with demo passive).
Firebug
A heavy duty oil can, it can pour oil across the floor in an area and when the oil is shot at, it will blaze up the path from which you shot from. If you drop the can, it is shootable and causes a large incendiary explosion depending on how much oil is left inside (cannot be stacked and replaces the can if another is purchased)
SWAT
A submachine gun that doesn't need reloading, instead heats up; if overheated will force the user to stop shooting and wait for the weapon to cool down to be used again.
Sharphooter
A DMR with an alternate firing mode that adjusts the scopes optics from a reflex/red dot sight to an ACOG sight (Similar to Glaz's rifle from Rainbow Six). The short range sight allows for a faster fire rate, the long range sight allows for higher damaging rounds.
Survivalist
A grappling hook (not for traversing, way too op) when shot at a zed can damage and slow/pin a zed.
Zeds
Remove the EDAR Trapper, and give the Siren her Vortex Grab ability from VS Survival Gamemode
Remove the EDAR Bomber and Blaster, and create a subvariant of the the husk, with over-shoulder incendiary launchers and plasma cannons on their arms, this subvariant will have access to the standard Husk's kamikaze and fuel tank.
Make the King Fleshpund far more faster and stronger when enraged, to the point that a gunslinger buffed by the field medic will struggle to outpace the KFP.
The Bruiser is a zed concept that will primarily focus on using its momentum to pushing survivors over large distances rather than dealing major damage, this direction is dependant on which way he swings his giant arm (Up/left/right/foward). When he charges, he struggles to turn properly and will not stop until he either: hits a survivor, runs a certain distance or hits a wall/closed door/fence, he will begin charging when close enough to a survivor and his calm pace similar to a Quarter Pound but charging pace being the fastest non-boss zed. His weak points being the head and back and his strong points in the legs and large arm, his large arm is resistant to penetration (removes one extra level of penetration when hit).
The Leech is a zed concept that operates similarly to the stalker, but its primary attack is it can grab onto a survivor, instead of pinning the target, it will sit on the survivor and deal damage over time so-long as it is on the survivor, it will depart from the target if it either takes 20 life or is whacked/shot/killed. If it hasn't been killed and departs from the survivor, it cannot grab a survivor again, but it becomes a stronger Leech depending on how much life it has taken.
Tomahawk, a swingable and throwable (also recoverable) one handed and/or dual wielding weapon.
Shurikens, a high RoF weapon with low pen and can be recovered, being a faster, lower damaging alternative to eviscerator
Support
A shotgun with alternating rounds between breach for super close range and slug rounds for super long range (maybe crossperk with sharpshooter)
Demolitionist
Either rework the c4 or introduce m4 slams; to allow for a sensory activated explosive.
An explosive paste that can be applied to floors and doors and can be manually detonated. When applied to a door and detonated, it will break the door instantaneously and damage zeds on the other side (can stack with demo passive).
Firebug
A heavy duty oil can, it can pour oil across the floor in an area and when the oil is shot at, it will blaze up the path from which you shot from. If you drop the can, it is shootable and causes a large incendiary explosion depending on how much oil is left inside (cannot be stacked and replaces the can if another is purchased)
SWAT
A submachine gun that doesn't need reloading, instead heats up; if overheated will force the user to stop shooting and wait for the weapon to cool down to be used again.
Sharphooter
A DMR with an alternate firing mode that adjusts the scopes optics from a reflex/red dot sight to an ACOG sight (Similar to Glaz's rifle from Rainbow Six). The short range sight allows for a faster fire rate, the long range sight allows for higher damaging rounds.
Survivalist
A grappling hook (not for traversing, way too op) when shot at a zed can damage and slow/pin a zed.
Zeds
Remove the EDAR Trapper, and give the Siren her Vortex Grab ability from VS Survival Gamemode
Remove the EDAR Bomber and Blaster, and create a subvariant of the the husk, with over-shoulder incendiary launchers and plasma cannons on their arms, this subvariant will have access to the standard Husk's kamikaze and fuel tank.
Make the King Fleshpund far more faster and stronger when enraged, to the point that a gunslinger buffed by the field medic will struggle to outpace the KFP.
The Bruiser is a zed concept that will primarily focus on using its momentum to pushing survivors over large distances rather than dealing major damage, this direction is dependant on which way he swings his giant arm (Up/left/right/foward). When he charges, he struggles to turn properly and will not stop until he either: hits a survivor, runs a certain distance or hits a wall/closed door/fence, he will begin charging when close enough to a survivor and his calm pace similar to a Quarter Pound but charging pace being the fastest non-boss zed. His weak points being the head and back and his strong points in the legs and large arm, his large arm is resistant to penetration (removes one extra level of penetration when hit).
The Leech is a zed concept that operates similarly to the stalker, but its primary attack is it can grab onto a survivor, instead of pinning the target, it will sit on the survivor and deal damage over time so-long as it is on the survivor, it will depart from the target if it either takes 20 life or is whacked/shot/killed. If it hasn't been killed and departs from the survivor, it cannot grab a survivor again, but it becomes a stronger Leech depending on how much life it has taken.