What is the purpose of changing trader to different location each wave?
In theory it is supposed to make you fight specimen at different places in each map, right?
That is supposed to give you a lot of replayability.
However, in practice what people do is find a nice spot to fight, kill the wave, and kite the last specimen to the trader.
Since it only takes 5-10s to buy your stuff, people have about 45s until next wave starts.
What does that mean?
Players have more than enough time to go to any location on almost any map (besides farm maybe) before next wave starts.
This means that 95% of the map space is effectivelly not being used.
When was the last time anyone tried to hold church in west london, for example?
Sure, you can do it for fun, but any better player knows that it's just not effective if you want to win at harder levels.
So they will always choose a better spot to fight.
My point?
Game should force people to fight at different areas.And that could be accomplished by lowering trade time, forcing players to fight near the area of the trader OR risk getting intercepted by specimen when trying to move to their favourite map area.
Basically, I love KF, but I feel there's a lot of unused potential in the current game setting.
In theory replayability in KF is way higher compared to let's say, Left 4 Dead (there you just move from point A to point B with minor variations), but in practice, people mostly just stay at the same spot for the whole 10 waves.
And you can't blame them, there's no reason *NOT* to do it.
TL;DR
About 95% of space in most maps is never used to fight, as those spots are just not good to fight specimen.
Because of that people just stay in the same spot for the whole 7 (or 10) waves, because trader time being as long as it is allows players to move to any spot on pretty much all the maps BEFORE next wave starts.
So the fact that trader changes her place every wave feels more like a gimmick, rather than a real game changing feature.
Game should force players to pick different fighting spot each wave when trader changes her place.
In theory it is supposed to make you fight specimen at different places in each map, right?
That is supposed to give you a lot of replayability.
However, in practice what people do is find a nice spot to fight, kill the wave, and kite the last specimen to the trader.
Since it only takes 5-10s to buy your stuff, people have about 45s until next wave starts.
What does that mean?
Players have more than enough time to go to any location on almost any map (besides farm maybe) before next wave starts.
This means that 95% of the map space is effectivelly not being used.
When was the last time anyone tried to hold church in west london, for example?
Sure, you can do it for fun, but any better player knows that it's just not effective if you want to win at harder levels.
So they will always choose a better spot to fight.
My point?
Game should force people to fight at different areas.And that could be accomplished by lowering trade time, forcing players to fight near the area of the trader OR risk getting intercepted by specimen when trying to move to their favourite map area.
Basically, I love KF, but I feel there's a lot of unused potential in the current game setting.
In theory replayability in KF is way higher compared to let's say, Left 4 Dead (there you just move from point A to point B with minor variations), but in practice, people mostly just stay at the same spot for the whole 10 waves.
And you can't blame them, there's no reason *NOT* to do it.
TL;DR
About 95% of space in most maps is never used to fight, as those spots are just not good to fight specimen.
Because of that people just stay in the same spot for the whole 7 (or 10) waves, because trader time being as long as it is allows players to move to any spot on pretty much all the maps BEFORE next wave starts.
So the fact that trader changes her place every wave feels more like a gimmick, rather than a real game changing feature.
Game should force players to pick different fighting spot each wave when trader changes her place.
Last edited: