*This is a long post*
We all have takes on how KF could be altered to make it more balanced. So heres my take on it. Some of it would take a bit more effort than others but then its in the best interest of the game imo. If this pricing scheme would be too much the new discount can be increased.
Global
Sell price reduced to 50% of buy value instead of the current 75%
This is to help prevent selling/buying as a way of avoiding the ammo price on certain weapons. It also pushes your cash harder and makes you think more carefully about randomly switching between perks.
Perks
All perks at all levels receive 33% (1/3) discount instead of the scaling 10-70%
Why? Its just too easy to get Tier 3 weapons when your high level and low levels are penalised enough as it is with other stats, they should at least have the same chance to buy weapons, just not be as skilled with them. Crossbow is added to the Sharpshooters discount list, the Machete and Axe to the Zerkers and the L.A.W. to the Demolitions. New costs wil be mentioned later.
Berserkers can use power attacks.
Well obviously they already could, the point is power attacks (aka secondary attacks) are not available to other perks. As the name suggests you need power and only the Berserker is strong enough for that as he's honed his melee skills. Mainly this is a way to reduce the potential for solo'ing of other perks (particularly Medic) and to stop random players grabbing a Katana to let them drop Scrakes easily. This will hopefully promote working together more... plus it'll start with some funny deaths and complaining till people adapt.
You spawn with <weapon> at level 3/4 and 5/6, the weapon is worn.
You've carried it with you for a long time, how else did you get to be such an expert with it? As such it is worn and worth a measily
We all have takes on how KF could be altered to make it more balanced. So heres my take on it. Some of it would take a bit more effort than others but then its in the best interest of the game imo. If this pricing scheme would be too much the new discount can be increased.
Global
Sell price reduced to 50% of buy value instead of the current 75%
This is to help prevent selling/buying as a way of avoiding the ammo price on certain weapons. It also pushes your cash harder and makes you think more carefully about randomly switching between perks.
Perks
All perks at all levels receive 33% (1/3) discount instead of the scaling 10-70%
Why? Its just too easy to get Tier 3 weapons when your high level and low levels are penalised enough as it is with other stats, they should at least have the same chance to buy weapons, just not be as skilled with them. Crossbow is added to the Sharpshooters discount list, the Machete and Axe to the Zerkers and the L.A.W. to the Demolitions. New costs wil be mentioned later.
Berserkers can use power attacks.
Well obviously they already could, the point is power attacks (aka secondary attacks) are not available to other perks. As the name suggests you need power and only the Berserker is strong enough for that as he's honed his melee skills. Mainly this is a way to reduce the potential for solo'ing of other perks (particularly Medic) and to stop random players grabbing a Katana to let them drop Scrakes easily. This will hopefully promote working together more... plus it'll start with some funny deaths and complaining till people adapt.
You spawn with <weapon> at level 3/4 and 5/6, the weapon is worn.
You've carried it with you for a long time, how else did you get to be such an expert with it? As such it is worn and worth a measily