I'm really tired of seeing some PRO players in this forums rejecting all kinds of ideas from average and above average players and keep requesting more difficulty in the game.. If you're that good in the game and have a team that you always play with that doesn't the game should be getting harder and harder each time!
I mostly play with pubs and most games really suck on suicidal+ difficulties. I think people should have more openness to ideas. but TWI doesn't give a **** anyways so maybe I shouldn't bother.
OK, so I'll say a few things here:
I don't even consider myself pro yet; my win rate for HoE in pubs probably isn't that great? I haven't exactly kept track myself. I'd definitely consider myself above average, sure, but not super pro. (I will say that if I had a nickel for every game I ultimately lost as a Commando on Last Man Standing because of a lot of angry thicc bois, I might be able to consider early retirement.)
But much of that is because I do play this game for the challenge, because TWI made a game that has a shocking amount of nuance and depth at its core, despite the insistence of the KF1 purists. The differing perk interactions and various mechanics allow for an insane skill gap for those willing to work at it vs. those who just want to play with their favorite toys and call it a day.
And currently, Hell on Earth can be very difficult if not everyone is playing up to snuff.
Which it should be, because it's the game's ultimate "harder than hard" difficulty.
Not everyone is going to be able to finish it, and that should be by design. The solution to not being able to win should be to improve one's skills and knowledge, not buffing all the classes until literally anyone can finish it. (That's what Solo mode is for anyway.)
Now, on that note, I consider myself open to hearing suggestions. It's just that, frankly, a lot of suggestions are
not good, and frequently come from a place of not understanding the game's mechanics, ins-and-outs, or just plain wanting their favorite stuff buffed without regard to how that affects a game's current standing. (See "Sturgeon's Law" for more details.)
Same thing goes for the myriad weapon suggestions. 99.9% of them are "hey it would be cool if..." or it's just "I want my favorite obscure weapon in the game and here's why," regardless of whether or not the weapon even belongs in the game, or why making it crossperk with (
insert complete opposite class here) is a bad idea, or why you shouldn't make it overpowered because then it creates issues with balancing, etc. (See also: anything involving "but it would be more variety" or "it would mix things up" as a reason for adding a weapon.)
There aren't a whole lot of "pro" players on this board, frankly speaking. Most of them stay on the Steam Discussions or the subreddit, and even then you don't see too many of them because a lot of them already left the game several years ago after they got frustrated with TWI's many questionable decisions on adding stuff into the game that didn't have any business being added in, or consideration on why some of the ideas added in weren't good ones. And I don't see a whole lot of thread responders coming from a point of view on game balance.
So if I can put in some counterpoints from a balancing perspective on certain threads, then I'm happy to do so. I don't barge into threads with the intent of being an asshole on the Internet (and sometimes I even manage to not be one, ha ha) or with the intent of being the "no fun allowed" guy. I do find this game very fun at its core, it's just that my perspective of "fun" for this game is getting good rather than inundating the already
very bloated perks with more weapons and buffs.