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    What would you like to see in Killing Floor 3

    "-If Catacombs proved something, is that people don't like dark maps. So that's a hard pass. " Idk if it's really that simple. I guess it's because they should have given us more tools to deal with the darkness effectively(more skills like flaretov for instance), generators to turn on or...
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    Sound KF1 Stalker and Siren sounds mod?

    Is it possible to replace the files so I can get KF1 Siren and Stalker sounds/voices in KF2?
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    Sharpshooter needs a rebuilding.

    The problem is not SS. The problem is the nature of KF2. Spamming zeds on all sides in tight maps will that to any Sniper class of any game. I get that KF1 was sometimes boring and too much "shooting gallery", but the pressure was higher and mistakes were punished more heavily. KF2 went in the...
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    Killing floor 2 is already good enough,please read this and stop destroying it with useless content

    Yep. They should focus on improving/reworking the half-assed ideas(Bad Perk Skills/Upgrades/Survivalist/Defense zones/Objective maps). Broken stuff like Medic + Zerk needs fixing too.(capping dmg reduction at 50% should help)
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    What would you like to see in Killing Floor 3

    - More horror atmosphere and music. - Zeds talking creepy **** like in KF1 classic(they don't seem to talk in KF2) - Better way to swap primary weapons when you have more than 2 - Balanced Skill choices. Too many skills in KF2 are simple better than the other option. - More in depth way to...
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    Survivalist needs more weapon swap speed/level

    I've seen a fair ammount of people asking for this, and it doesn't seem to take much effort to be implemented. Capping at 50% or 60% at level 25 Of course Survivalist needs some more changes than only the one in the title, but it would be a very good start. The class has always been somewhat...
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    Flex ever going to be fixed?

    Idk Borderlands 2 can work well with a few ini tweaks... There are probably more games but i don't remember.
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    Flex ever going to be fixed?

    Even when setting it to only Gibs* makes my fps drop to 20s randomly. So,,, I bought this game on early access and Flex used to run really well and now(been a while) it's just completely broken. That's quite disappointing, considering I bought the game in EA and I come back to the game from...
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    I really dislike QuarterPounds

    Oh yes, that's exactly what I said isn't it? /s This game is mostly directed towards online play, but you still can solo HoE with all perks with skill + game knowledge, as far as I know. Plus, there is no problem in applying different balance rules for solo(you heal 50 hp per syringe charges)...
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    I really dislike QuarterPounds

    Ah, but the FPs give you much less room for mistakes if the sharp fumbles that shot or if the team doesn't split their focus correctly between small zeds/FP SC. They are also much more dangerous when blocking narrow passages, which is what kills most in this game. If a QP is blocking the way...
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    I really dislike QuarterPounds

    Well, that is the problem, any perk can kill them with ease. It makes the game less tactical/strategical and more shooty. And I like Killing Floor because it makes you think about team composition/roles and positioning. FPs and SCs come in later waves to test how well your team organizes and...
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    How Many Perks are Too Many?

    Because Demo has to actively detonate it, and this game is faster paced than KF1. Still I like to use C4 a lot and I got really good at it. If your team is a bit organized it's a really good strategy. You just need to communicate. A simple: "Please draw the FPs to the C4 HERE." is enough...
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    I really dislike QuarterPounds

    Well, I wouldn't mind much if they spawned at waves 4 and 5 and maybe 6. But after that I just want to fight those Big FPs. Waiting for the climax of wave 7+ just to have measly QPs show up it's really depressing and just a big change to what KF players were used to. If the devs wanted to do...
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    How Many Perks are Too Many?

    I would like a perk that uses traps.
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    I really dislike QuarterPounds

    Yep they are really annoying or just flat out insignificant, making a later wave really boring. Fighting 2 or 3 FP is way more entertaining. Regardless of class. Plus I feel there are more possible strategies against FPs even though I find them harder than QP.
  16. G

    I really dislike QuarterPounds

    And I also think they could be removed from the waves. Make them spawn in KFP boss only. When wave 7/10 8/10 and later come I'm waiting for the epic 2 or 3 FP + SC fights and instead these little shits spawn and are quickly dispatched by a half decent Demolitionist. I also like playing as...
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    Remove that E.D.A.R. as enemy... / Rework Boss Monster Abom & KFP

    Agreed. EDARs should look more like a cyborg monster. Kinda like the husk/FP
  18. G

    Heavy Stutter between waves

    Dammn! Spoke too soon... It started happening again. It happens sometimes during waves too, from 60 fps to 30ish
  19. G

    Heavy Stutter between waves

    Finally had time to test it and I managed to find out what the problem was: I had tweaked my .ini files ages ago to get better performance. Then some time ago I reinstalled KF2 but the old .ini remained the same. How stupid of me, hehehe. I deleted the config folder and KF2 created it after...
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    Heavy Stutter between waves

    Sorry for the late reply. It happened when playing online(happens in 90% of later waves like 4 and up to 7 or 10). I asked some guys that were playing with me and they said they don't have this issue... I don't remember it happening when playing solo offline but I will test it(today probably)...