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  1. pilgrim1973fr

    Trading Floor Stock Has Been Refreshed

    and me this plunger we use to unplug toilets, that would be great
  2. pilgrim1973fr

    TWI, give the community what they want.

    True in a way, wrong in another... the best thing here would be someone posting a vote like "do you like the trajectory of the game" YES NO would give a clear indication to TW to keep going on or to come back to something else (looking like KF IMO).
  3. pilgrim1973fr

    Go on Tripwire and don't listen these children

    I would always respect the taste of any player, but I think today lot of people don't like how things are going, most of them say (and I am among them) KF2 is going away from KF. KF was a simple/fun/muscle games, witch made you feel powerfull and hard at the same time ,with its originality that...
  4. pilgrim1973fr

    It's just not very fun right now (1035)

    That what KF2 needs badly! the trajectory is complexity and specialisation, that will never fit to all player gameplay styles and look like a factory to run to make a single change! Hard for players, hard for TW! A global copy paste of KF1 mecanisms would have suit perfectly to KF2, with...
  5. pilgrim1973fr

    TWI, what happened to supports and demo's ability to carry extra nades?

    They succeed in making it different, I don't play support on KF2 when it was one of my favorite perk in KF1!
  6. pilgrim1973fr

    Double XP and Daily Drop Weekend

    I understand this system... but will never understand it... Uh?
  7. pilgrim1973fr

    Double XP and Daily Drop Weekend

    wooo, what is the point by selling 1 item 38 to 80$, who is ready to pay that price for 1 cosmetic item? I mean, is it a sustainable system for the KF players? if they want that item, they could pay twice the price of the whole game... a marketing speculative system and nothing else that...
  8. pilgrim1973fr

    Double XP and Daily Drop Weekend

    That is a good question... items are shamely expensive for useless and unvisible items, but if people buy them, TW can smile and flap his hands. Such a turn with KF1 spirit... 0.5
  9. pilgrim1973fr

    Current State of Survival VS

    True... also :) So if this is what will bring TW in the next update with SS, I will appreciate as much as new content (so, reading Yoshiro, we will have to wait more months for content)... wait and see.
  10. pilgrim1973fr

    Current State of Survival VS

    Sharshooter + new map (maps if they add the best rated maps of the 2 mapping contest waves)... looks very hard to develop andtakes so much time OR they working on something else? :( Let s hope the wait will worth it, really... VS needs to be think again, with new mecanisms/gameplay to make it...
  11. pilgrim1973fr

    KF2 is less fun after the GC update and I don't even like it any more.

    Going back to KF1 made me realize that most of what you say is right. KF2 is becoming an ordinary shooter, loosing its oppressive atmosphere and need to cooperate. But... lot of people will say they should not be compared, maybe, so it might not be a problem afterall! Understandable choice if...
  12. pilgrim1973fr

    KF1 Mod - Discussion

    Good news! can t wait to try this mod! No sprinting in KF1 was balanced by global weapons power (or zeds resistance) and zed speed (and number?), that is to me the most delicate balancing work and would need adjustment/feedback! Let s see... Good luck, and thanks for this try!
  13. pilgrim1973fr

    Sharpshooter skills revealed

    So it would take 5 months (if they bring it now) to bring us a "new" perk that has copy/paste ability of the other ones... nice! So how long will it take to bring original stuff, that is a question! Seriously... Or everything OP said is wrong, and I cancel (half of) what I said.
  14. pilgrim1973fr

    "Dynamic" difficulty system

    what I don't understand is why KF2 needs this system (like popping Zed behind you with a magic wand for exemple) and KF1 didn't need one, we didn't feel the need of it -> why? IMO duplicate KF1 system of Zed spawning would be the improvement trajectory for KF2.
  15. pilgrim1973fr

    I do not like the LAR.

    SteamPunk weapons should make everybody happy, with their retro futuristic design... suits very well to the KF core soul. Hope to see them back one day in KF2, they had fantastic gameplay and sensations in KF1
  16. pilgrim1973fr

    I do not like the LAR.

    I am disapointed too with the LAR, cause we don't have the sensation to have a winchester gameplay: no view, even a glimpse of the lever mecanism is the main issue to me... I guess the shoot rhythm would be reduced if we could see the animation between each shoot... but that s how it works! Here...
  17. pilgrim1973fr

    KF 1027 Update - Revenge of the Zeds

    Thanks for the update, that make me come back to KF2... I just tried the new LAR weapon and to tell the truth I am really disapointed we don t see the legandary animation of the trigger mechanism that give a unique sensation to use a winchester!... but the design is ok.
  18. pilgrim1973fr

    WWAUT - Locking The Build For Content Update

    Maybe, but it was mine (of the same kind...). We don't have true answers to our different questions, we speculate during waiting, like we always done on this forum, until TWI says more about it (or release).
  19. pilgrim1973fr

    WWAUT - Locking The Build For Content Update

    A question among many other, like what to do being a cloat, as we should be killed really fast probably without being able to touch any player, will we respawn instantly, how many waves... I guess they will make the game mechanism completly different to make all this interesting and suit to this...
  20. pilgrim1973fr

    WWAUT - VS Survival

    All is said!