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This Project is perfect! I love the Idea of having LCVPs with a ramp that open/Closes with each wave, plus having additional spawn Points hence "Yellow Beach was a flanking position".
I can sense that this is going to be my favourite Red Orchestra map ever made.
Keep up the professional work...
Oh man, the Resistance and Liberation reload animation is so sexy, I wish we could just copy it over to Rising Storm.
Is so sad RnL is dead, it was a great fun game and the devs really put down alot of har work into it, the weapon animations for example are just awesome.
Barbed wire is used for blocking off routes not dealing damage to the enemy. It would not inflict any noticeable amount of damage, it will however get stuck in your clothes. I can't imagine someone bleeding to death from barbed wire.
Here's some unrelated interesting trivia:
During WW1 the...
I think the map is good as it is. For me the japanease have won a great majority of rounds.
If Iwo Jima would have re-cappable first objectives the Americans would often not even get off the beach.
I think its great as it is. I know soldiers may have been carrying more grenades in real life, but in RS we respawn with new grenades and a battle dosn't last for hours.
Also just wondering why you think everyone exept rifleman on the japanease side should have a pistol.
Its great that RS diden't include the Jap-Garand just to make it more "balanced". Don't bring on thease prototype weapons like HoS did. I honestly like RS the way it is and I don't think it needs any more weapons, the devs' allready made a fantastic job!
(But can I please get my Stuart soon?;))
I checked out all the skins/gear/helmets/weapons ranks in the SDK, I must say that the RS dev' team have made a absolutley great job on the models, textures and so on!
The US Army Hero and Veteran skin looks damn badass.
There is also models for a Radioman Class and a Anti-Tank Class +WIP Bazooka.
It's all about using common sense and applying the method that fits the situation best. I prefer Left and Right because I think it's faster locate and type. E.g. "Squad, flank right!".
Heres how I think:
Left and Right is usally relative to the direction of the next objective from the current...
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