The "Massive Destruction" system allows mappers to destroy anything they want, but will keep it reasonable for gameplay reasons. Nobody wants to fight in a flattened town.
But here's an idea for mapping. What if you let each building actually get destroyed, but you loose the map if say half the buildings are fully destroyed, because you can't really capture an objective if it's gone. That would keep platoon leaders from destroying the whole town.
This could also keep arty spam down if it's an issue.
But here's an idea for mapping. What if you let each building actually get destroyed, but you loose the map if say half the buildings are fully destroyed, because you can't really capture an objective if it's gone. That would keep platoon leaders from destroying the whole town.
This could also keep arty spam down if it's an issue.