Now, I know that Red Orchestra is very multiplayer focused, but I've just got a few ideas on the single-player portion of the game, namely the single-player campaign. First of all, I'm really hoping that it won't just consist of you and your AI squad facing hordes of enemy AI on multiplayer maps. I'm hoping that there'll be some sort of story elements that'll be implemented into it too, other than simple cutscenes before and after the battle. Actually, I'm hoping for something that's a bit like Brothers in Arms: Hell's Highway. Giving insight into the personal lives of the members of your squad would really help with immersion in my opinion. Still, I wouldn't want this to come at the expense of basic gameplay mechanics, which sadly occurred with BiA:HH to some extent (the third person cover system comes to mind ). It'd also be interesting if your decisions could actually lead to the deaths of your squad members (unlike BiA:HH) and you'd receive random replacements from a pool of different characters with their own personal backstories. I realize that this'd probably be very difficult, but it'd be an interesting feature if it were possible to implement it. Also, if Tripwire decides to add character development and such, I sincerely hope that they don't add the stereotypical anti-Nazis that are usually seen in WWII films which depict the Germans as the protagonists. In reality, most soldiers kept their opinions to themselves, and political discussions rarely broke out in the battlefield. Also, while there were both pro and anti-Nazis, the majority of these soldiers were indifferent towards their government, so I believe that the majority of these characters should be depicted as apolitical, with a few exceptions. I believe that this should go for the majority of the Russians as well, with the exception of Commissars and such (who would be pro-Communist). It'd also be to the benefit of immersion if the storyline really depicted the horrors of war, which is something that I believe Call of Duty: World at War did well at. While there were numerous historical inaccuracies throughout (e.g.: King Tigers in the rubble of Stalingrad and slight errors in German uniforms), I think that the numerous mutilated bodies scattered around the battlefield and atrocities committed throughout helped to depict the hellish atmosphere of WWII. Let's also take into account that the battle of Stalingrad was one of the most brutal battles of WWII, and I think that it'd be perfectly realistic to depict the corpses of civilians killed by artillery fire amongst such things that were mentioned above. Cutscenes depicting the ruins of the city and the dead scattered throughout could be coupled with contrasting music to provide a sense of irony to the game (e.g: splendid German marching music accompanied with scenes of absolute horror to depict what their "glorious" campaign had led to, along with accompanying it ironically to a scene of their humiliating march of defeat after having surrendered, for example). Another thing that would be interesting would be to give the player different choices throughout the campaign, other than the simple ability to tackle objectives differently (e.g.: providing different routes to objectives, such as giving the player the ability to attack an enemy position from the front, the rear, a flank, or even allowing him to take the sewers ). For example, I think that there'd be added replay value if the player was allowed certain choices that would impact the eventual outcome of the game, such as providing alternate endings (e.g.: you're playing as the Germans and it's the final mission of the campaign, near the end of the battle of Stalingrad in late January or early February, and you're trapped in a building along with your squad as the Russians have you completely surrounded, and you're laying low as you suddenly hear the sound of footsteps thudding against the stairs. You then have a choice: either raise your hands in surrender, thus ending the game, or you grab your SMG and fight to the death with the limited amount of ammunition that you still possess, thus providing a more heroic ending at the expense of losing your life). Anyways, those are just a few of my ideas and I hope that somebody at Tripwire might consider them. What do you guys think? Would you like to see some of these in the single-player campaign? Feel free to post some of your own ideas as well.